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What’s a fun Nintendo switch game that you can play online and with your friends?

submitted by drugaddict420 to NoStupidQuestions [link] [comments]

What’s the one NES game you’re upset isn’t included with the launch of the Nintendo Switch Online service?

For me it’s Final Fantasy.
I really want a nice portable version of the game that isn’t touch screen, and to me it makes perfect sense for it to be available considering all the other FF games coming to Switch. Not to mention it’s been available on Virtual Console. Just seems like it would have been a fitting launch title.
submitted by MAGGLEMCDONALD to NintendoSwitch [link] [comments]

What’s a fun Nintendo switch game that you can play online with your friends?

submitted by drugaddict420 to AskReddit [link] [comments]

A friend lost my Switch—I used the free Nintendo Online trial back in September. What are the chances that with a new Switch I'd still have access to my Zelda (and other games) save file?

I've never quite understood how people can leave these things on planes and trains but oh well. I think I remember someone in a similar situation discovering that they still had access to a cloud backed-up save when they got a replacement Switch. Does anyone have any information about this? Thanks.
tldr Someone got themselves a bonus Christmas present.
submitted by RoltaRolta to NintendoSwitch [link] [comments]

Yo, I'm thinking about doing some of the NES games on NES online, if that sounds like something you'd be in to, let me know what you want me to cover next, here's a quite unfinished example of Ninja Gaiden, with a Nintendo Classics logo instead of the Switch, let me know what you think!

Yo, I'm thinking about doing some of the NES games on NES online, if that sounds like something you'd be in to, let me know what you want me to cover next, here's a quite unfinished example of Ninja Gaiden, with a Nintendo Classics logo instead of the Switch, let me know what you think! submitted by hellocaptainnero to NintendoSwitchBoxArt [link] [comments]

Earlier this year, Data-Miners uncovered source files inside the Nintendo Switch Online application that contained code for Super Nintendo games. With E3 tomorrow, what do you think will come of this supposed leak?

submitted by Zombillions to snes [link] [comments]

Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 92% recommended - 62 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Impulsegamer - Chris O'Connor - 5 / 5
Revisit some classic Mario gaming with some added elements to bring it some new life.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Areajugones - David Cruz - Spanish - 9.5 / 10
‎This is one of the best platforms in history, and its expansion is by no means a minor content, since at some times it shines with more personality than the original title. In short, an indispensable pack has played the video game on Wii U or not, and one of the most essential works of your Nintendo Switch.‎
Cerealkillerz - Manuel Barthes - German - 9.5 / 10
Although Super Mario 3D World is only an implementation for Nintendo Switch, it has not lost any of its charm and ingenuity. The loving optimization for the benefit of the gaming experience, as well as the bonus adventure Bowser's Fury, are convincing across the board and promise fun for up to four players. Even some questionable level designs can hardly tarnish the overall picture.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
Forbes - Ollie Barder - 9 / 10
Overall, this is a fantastic collection of Super Mario games. From the focused and demanding Super Mario 3D World to the more experimental, though still very well executed, open world take for Bowser’s Fury. Both games have a lot to offer and will keep you very busy unlocking their innermost secrets.
GAMES.CH - Benjamin Braun - German - 90 / 100
Bowser's Fury is much more than just a bonus . Despite it is relatively short, it still feels like a fully fleshed Mario jump and run. Packed with the great main game including the long missed online co-op mode Super Mario 3D World + Bowers's Fury is a must have for every Switch user.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GamePro - Tobias Veltin - German - 90 / 100
Super Mario 3D World is still a real fun package with no signs of ageing, which is made even more rewarding by Bowser's Fury.
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
Geeks & Com - Anthony Gravel - French - 9 / 10
Super Mario 3D World + Bowser's Fury offers much more than your regular Switch port with a brand new adventure that packs between 5 and 8 hours of great new original content. I loved my time spent in this new open world of Bowser's Fury and going through 3D World a second time sure was a blast. Hopefully, this new package gives the game the second life that it truly deserves.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
Everyeye.it - Marco Mottura - Italian - 8.8 / 10
As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Checkpoint Gaming - Tom Quirk - 8 / 10
Super Mario 3D World + Bowser’s Fury is an excellent case for why Nintendo should be porting more Wii U games to the Switch. With its improved presentation and the convenience of the Switch, this is definitely the optimal way to play Super Mario 3D World, even without much in the way of new features. Bowser’s Fury is also an excellent open-world Mario mini-adventure, which is probably worth the price of admission on its own. Admittedly, the multiplayer features some camera issues, particularly in Bowser’s Fury. However, that should not stop Mario fans of all ages from checking out Super Mario 3D World + Bowser’s Fury, especially if they missed out on this much loved platformer the first time around.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
LevelUp - Fernando Salinas - Spanish - 7.5 / 10
Glyph brings together the simplest form of platforms and puzzles in one package. It is an entertaining experience that shines for its simplicity. Although it falls short in scope, it fulfills the most important thing: is fun to play.
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Console Creatures - Bobby Pashalidis - Recommended
Super Mario 3D World + Bowser's Fury might include the same game that was on the Wii U but it's also a title that needs to be experienced by everyone who owns a Nintendo Switch.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
GameXplain - GameXplain - Hated

Video Review - Quote not available

Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
submitted by wekapipol to Games [link] [comments]

Super Mario 3D World + Bowser's Fury Review Thread

Game Information
Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - -1 average - -1% recommended - 1 reviews
Critic Reviews
Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
AusGamers - KostaAndreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
Quote not yet available
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
submitted by AidThisFellowUser to nintendo [link] [comments]

[Animal Crossing] "Space Buns": How an Animal Crossing player's hairstyle led to doxxing, death threats and destruction

Background

Unless you've been living under a rock (or don't pay much attention to video games), you've probably heard of the Animal Crossing series -- especially its most recent title, Animal Crossing: New Horizons. For the most part, it's a casual and carefree simulation game, in which players see their characters shipped off to a deserted island populated by anthropomorphic villagers. New Horizons was released in March of last year to near-instant success, and was praised for the level of customization it offered players, giving them free rein of the layout of their islands, and (most relevantly) of gender-unrestricted hairstyles, skin tones and clothing options for their avatars.
Despite its relaxing gameplay, the game has already been at the center of attention on this subreddit numerous times, from the creation of a virtual furry slave trade, to an infamous spat with PETA.
One of the sources of conflict in the Animal Crossing community comes from the fact that the game hit a peak in popularity in the spring/summer of 2020; outside of the virtual universe, not only was the world dealing with the COVID-19 outbreak, but racial tensions were hitting an all-time high in the United States, stemming from the unjust killings of several Black citizens by police officers. A byproduct of this has been a rise in high-profile racial justice and awareness movements, and a re-evaluation of what is and isn't culturally sensitive in modern media. Though many online activists are well-intentioned, a vocal minority has bled these sentiments over into games like Animal Crossing -- despite the fact that the series has no political themes or messaging, and tries to stay away from politics altogether. This often results in bizarre drama, like claims that the game's "cottagecore aesthetics" are a byproduct of "white colonialism".

The "Space Buns"

On November 20, 2020, Twitter user Fifi (@stardewleaf, now deleted) posted a picture of her Animal Crossing avatar to her profile. The picture shows her character innocuously sitting in her house, with emphasis placed on her new hairstyle, described by Fifi as "cute space buns". "Space buns" are, in fact, the unofficial name of the hairstyle Fifi was referring to, which her character was now wearing.
The post quickly grew in popularity, gaining tens of thousands of likes over the course of a few days. However, not all of Fifi's fellow Animal Crossing fans were happy with the picture; in particular, they criticized the character's hairstyle. Why? Because, as these users claimed, Fifi's character did not have "space buns": the hairstyle was actually modeled after "afro puffs", which is typically sported by Black women. And Fifi (and her character) are Caucasian.
Many people did not like the idea of a white character being given a hairstyle that they believed was made for people of color. And they were quick to show it -- as the post grew in popularity, Fifi was blasted in the comments section, accused of racism and cultural appropriation. As summarized by one commenter, "stop using Black hair if you're white". Not willing to stop there, a few users also attacked Fifi for using a non-standard font in her username and bio, claiming the unusual font is ableist towards dyslexic people.
Despite the heavy criticism, Fifi was adamant that she had done nothing wrong, arguing with people who criticized her character's hairstyle and later Tweeting "thank you everyone who doesn't hate my space buns". Other fans quickly backed her up, with a variety of people disagreeing with the critics; some were white users who thought the hairstyle was perfectly reasonable, while other Black users saw no problem with Fifi putting it on her character. While the comments section of her Tweet turned into a mess of arguments, with many replies earning dozens or hundreds of sub-comments, users both inside and outside the Animal Crossing community seemed bewildered by the situation.
In the following days, Fifi received messages of both support and hatred from other Animal Crossing players. Some sent her fanart and complimented her character and home decor, while others hoped for doxxing, encouraged others to mass-report her account, threatened to kill her dog, and told her to kill herself via private messages.

The Aftermath

The "Space Buns" drama continued to spread across Twitter for the next week, with mixed responses. While some supported those who had criticized Fifi for using the "space buns"/"afro puffs" hairstyle, many users seemed to think the whole situation was ridiculous, arguing that a hairstyle could not be reserved for a single race of people. Even controversial (far-right) influencer Ian Miles Cheong chimed in, complimenting Fifi's character.
The drama eventually reached the ears of Polygon, a large gaming news and journalism website, which wrote an article on the situation. The article leaned heavily towards Fifi's critics, and dismissed many of her defenders as "folks who bristle at the mere idea of racial inclusivity", provoking plenty of angry responses.
Fifi, meanwhile, didn't fare well from the attention. Though she gained hundreds of new followers and tried to brush off the criticism, retweeting fanart of her character and taking more in-game photos, she was ultimately doxxed by other angry players -- meaning her real-life identity and private information were exposed online -- and she subsequently set her account to private. Led by a former friend of Fifi, Dylan, players continued to encourage others to report her account, to the point where it was suspended by Twitter. (Dylan's account (@DYLANISCROSSING) was later suspended as well, reportedly after he joined in the doxxing efforts.)

In conclusion

Fifi's account was reinstated after the suspension, but has since been deleted, making most of the drama only available through screenshots and archives. Though the theatrics had ended by December, the "Space Buns" drama lives on through the occasional shitpost. The Animal Crossing community has long since moved on, celebrating in-game Christmas and New Year events; whether its fandom's hairstyle usage has shifted to be more "culturally appropriate", however, remains to be seen.

EDIT 1/28/20: Fifi has reactivated her account, this time with a message from Nintendo Customer Support stating:
In-game content such as clothes, hairstyles, etc., are meant for every human being, no matter what race, age, etc.
Thanks to u/Getlucky12341 for posting about this.
Since Fifi's posts are back up, I've added a few screenshots of posts that had previously been deleted.
submitted by LastOfTheDragons to HobbyDrama [link] [comments]

FREQUENTLY ASKED QUESTIONS and OUR SPOILER POLICY

BEFORE I BUY…
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Can I upgrade to Deluxe Edition if I get Standard Edition?
• Yes, because the only difference between Standard Edition and Deluxe Edition is the Deluxe Pack . The Deluxe Pack is sold separately.
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Where is the artbook and OST?
• You need to link your account to an IOI Account (https://account.ioi.dk/). It will be in the Rewards section, but it's not available yet.
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Do I get the HITMAN 1 and HITMAN 2 levels if I buy HITMAN 3?
• No.
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How do I buy the HITMAN 2016 / HITMAN 2 levels?
HITMAN 3 - Pre-Launch Guide - IO Interactive
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COLLECTOR’S EDITION or STEELBOOK?
• No.
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[Question about the Steam version]?
• We have zero information about the Steam version (except that it’s coming in 2022). That is all we know, so please don’t ask any questions about it.
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[PC physical edition question]?
• If it doesn’t show up on hitman.com/buy, then it doesn’t exist.
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Future DLC or multiplayer modes?
• There won’t be any new maps; only repurposing of existing locations (interpret that how you want). No multiplayer modes.

Frequently Asked Questions
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When will HITMAN 3 release?
• All 6 locations are now fully released on PS4, PS5, PSVR, XBOX ONE, XBOX Series X, Stadia, Nintendo Switch (cloud-streaming) and PC. It is an Epic Games Store exclusive for one year.
• The PS5 versions come with a PS4 version of the game (and vice versa). The different XBOX versions leverage Smart Delivery.
• Locations in order: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains.
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Will I be able to carry over my progression/locations from HITMAN 2 or 2016?
!! STEAM TO EPIC GAMES PROGRESS TRANSFER POSSIBLE !!
• ACHIEVEMENTS ARE AVAILABLE ON THE EPIC GAMES VERSION.
• You will be able to carry over progression only from HITMAN 2 (base game + DLC + Legacy). Progession carryover is optional.
HITMAN 3 - Pre-Launch Guide - IO Interactive
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Are the cutscenes still-images like HITMAN 2?
• This is what the cutscenes are like in HITMAN 3: https://youtu.be/te_nocX0gi4. The HITMAN 2 cutscenes have not been remade in the new style.
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Is HITMAN 3 the last Hitman game ever?
• No. It is just the last game in the current trilogy (2016, H2, H3).
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Will HITMAN 3 be coming to PC VR?
• What we know at the moment is that VR will be available for Playstation VR. All levels from 2016 to H3 will be available in VR mode. However, VR mode is ONLY available in HITMAN 3. Not 2016 or H2.
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Will I get the PS5 version of the game if I get the PS4 version? And vice versa?
• Yes, for free. PSVR mode is ONLY available in the PS4 version of the game, so getting the PS4 version is essential (and that’s why it’s free).
• This is for both physical and digital versions of the game.
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Can my PC / console run HITMAN 3? How much storage space will the game take up?
• Check here: https://tinyurl.com/y8wz5mzh (No console performance info yet.)• All 3 games combined into HITMAN 3 (with ALL their content installed) will take up around 60GB of storage.
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Dual silverballers or human shield?
• No.
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Will HITMAN 3 require an online connection like the last 2 games?
• Yes.
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SPOILER POLICY

The spoiler policy has been alleviated. But please still be courteous towards other players and spoiler tag late-game / important story details. We won't enforce this, but please be mindful towards other players. Thank you :-)
submitted by cakeblock941 to HiTMAN [link] [comments]

Announcement Odyssey Update 2021 - Alpha in Early-Spring, PC release in Late-Spring, Console release in Autumn

From forum post, website, and Steam

Greetings Commanders,
We wanted to share an update with you regarding the ongoing development of Elite Dangerous: Odyssey.
2020 was a difficult year for many, but in spite of those challenges we are pleased with our progress towards what is a truly ambitious new era for the game. We’ve been delighted with the excitement and positive response to our development diaries, interviews, streams and trailers and want to thank all of you for your continued support.
The ongoing impact of the pandemic however, including the renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline. We have therefore had to make the difficult decision to make some adjustments and changes to our existing development roadmap.
Our PC plans have only been affected by a small amount, however our plans for the console release will unfortunately see a larger development shift. Please do know that these difficult decisions have been made with a focus on making Odyssey as incredible as it can possibly be for all our Commanders regardless of their platform, while also respecting realistic project deadlines for our teams during this difficult global situation.
We would like to sincerely apologise to all of our community. We know you have been waiting patiently and how disappointing and frustrating this must be. With that in mind, we would like to share with you our latest roadmap so that you are fully aware of our plans.
 

Alpha – early spring 2021

We are continuing with plans to bring Alpha access to our PC players and get boots on the ground. This will now be a little later than originally planned, in early spring.
Much like our original Elite Dangerous release, we will be taking a phased approach to our Alpha, bringing new features and systems online throughout the period. This will allow us to focus and best consider our community feedback while also providing vital user testing on key areas of the game. We will be sharing further information including details of feature drops and Alpha plans as we get closer to release.
Elite Dangerous: Odyssey Deluxe Alpha and Lifetime Expansion Pass holders will get access to this release.
 

PC release – late spring 2021

Following the completion of our Alpha phase we are targeting a full launch on PC in late spring.
As with every era in Elite Dangerous’ history, we will be closely engaging with our community and continuing to react to feedback refining Odyssey through to the console launch.
Elite Dangerous: Odyssey pre orders will be able to access the game with this release.
 

Console release – autumn 2021

After continued feedback, iterations and balancing, we are targeting our release on PlayStation®4 and Xbox One in the autumn of this year.
 
We understand that for many, this additional delay will be frustrating. Once again, we would like to apologise wholeheartedly to our community, especially our console Commanders. However, as mentioned previously, we feel it is vital to ensure that the content being released on consoles meets the highest standards and this will require this additional extension to our roadmap.
Throughout this time we will continue to bring more news, videos and content of the development in progress. We would like to thank you all for the ongoing support and we are very excited to bring in this new era to the game with you. Your feedback, support and involvement is a vital part of this process and we are looking forward to a shared Alpha experience, which will be touching down very soon.
o7 Commanders
 
More about the Elite Dangerous Odyssey timeframes and COVID-19 impact on devteams:

From FDev's January 2021 Trading Update

Extended home working has created additional development challenges.
Elite Dangerous: Odyssey is still planned for release on PC in FY21, with PlayStation and Xbox releases now coming in FY22 to ensure the best experience for players on all platforms.

HOME WORKING

We successfully transitioned to working from home prior to the official lock-down in March 2020, enabling our teams to continue to work as effectively as possible. Our talented and dedicated teams performed amazingly through the challenges of 2020, continuing to develop and launch high quality content to our player communities, including the great technical achievement of expanding our audiences with Planet Coaster being launched on both current and next generation PlayStation and Xbox consoles, and Jurassic World Evolution having added the Nintendo Switch to its list of platforms. In general we found individual task-based working in most cases to be just as effective from home as from the office, but are continually trying to adapt our processes for group and planning tasks that require collaborative working. There is no question there are still some efficiency challenges, especially for larger projects, when working remotely.

ELITE DANGEROUS: ODYSSEY

Our next major internally developed release is Elite Dangerous: Odyssey, which is a major new paid era for Elite Dangerous, allowing Commanders to explore distant worlds on foot for the first time, taking on new missions and engaging in intense tactical combat, seamlessly merging with Elite Dangerous' iconic cockpit experience. Premiered during The Game Awards on 10 December 2020, reaction to the Elite Dangerous: Odyssey trailer has been positive and encouraging in advance of its release this year.
Elite Dangerous continues to perform well through an engaged and ever growing community of Commanders. During 2020 Elite Dangerous hit its highest ever player numbers shortly after the Fleet Carriers update at Easter, and then again higher still since on multiple occasions, including just before Christmas. There is a great deal of excitement around Elite Dangerous: Odyssey both outside the Company and within. Over its lifetime Elite Dangerous has already generated over £100m in revenues, with over 4 million base game units sold. A successful strategy to seed new players in advance of the launch of Odyssey yielded an additional 8 million base game owners through the launch of Elite Dangerous on the Epic Games Store in November 2020 including a 'Free Week'.
As always we are committed to delivering a high quality experience through the release of Odyssey, to a large and engaged player community with high expectations. Odyssey is coming together well, despite Covid-related challenges with collaborative working on such a large project, which are resulting in some inevitable minor delays.
Having reviewed project timelines to take into account the renewed need to continue with remote working for the near future, as well as our commitment to release only when we are certain that the experience for our players, on all platforms, will be as enjoyable as possible, our launch plans for Odyssey have now been updated.
Elite Dangerous: Odyssey is expected to release on PC, the biggest platform for Elite Dangerous, before the end of the financial year (which ends on 31 May 2021), albeit slightly later than our initial target for Q1 2021 (January to March). This will be preceded by an alpha period. Our plan for PlayStation and Xbox is to submit console versions for approval as soon as possible after we have released on PC, rather than putting the console developments of Odyssey under additional time pressure by planning for a simultaneous PC/console launch. PlayStation and Xbox console releases will therefore now come in FY22.

David Braben, Chief Executive, said

"2020 was a hard year for a great many people because of the challenges of Covid-19. Despite this, and doubtless helped by lockdown boosting demand for screen-based entertainment around the world, we had a successful year through the hard work and adaptability of our talented teams. Our four great franchises have really long play times and engaging social aspects to them, which make them well-suited to lockdown.
We know that our Elite Dangerous community are looking forward to the arrival of Odyssey this year, and we're focussed on delivering the high quality experience that they expect and deserve. 2021 is set to be another great year for Frontier."
submitted by StuartGT to EliteDangerous [link] [comments]

HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
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Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
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You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
📷
Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

📷
We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
submitted by cakeblock941 to HiTMAN [link] [comments]

Clubhouse Games: 51 Worldwide Classics is such a delightful yet simple little game.

It's really a dumb little package, and I nearly skipped it because of that. I mean, it's a collection of old board/card games, it's not that big of a deal. Plus, you can get many of these games free online through a browser anyways, not to mention as free apps on your phone.
But it's more than just the sum of it's parts. Sure, it's possible to get many of these for free, but the presentation here is just fantastic. All the games are just beautifully rendered, like it's right there. All the animations fit perfectly without being indulgent in any way. The little "skits" when selecting a game in single player are charming and do a great job explaining the basics (and there's more rules available if necessary). The UI is clean and intuitive and easy to use. Even loading is pretty darn minimal, as booting the game up to playing an actual board game is less than a minute. What is here is absolutely lovely.
So what is here? I'm not going to list all the games, as you can get that elsewhere. But we do have 51 games, and if you spend just 20 minutes on each game, you will have played for 17 hours! Sure, some games you can play through all four difficulty settings in 20 minutes, but that's not taking into consideration replaying games as well as multiplayer! Obviously, some games are not designed to be played multiplayer on one system, usually due to requiring a player to hide some information. It's natural limitations of games, not just arbitrary Nintendo reasoning that we see elsewhere in the game, such as with three player Chinese Checkers, or not being able to customize bets in Texas Holdem. But I digress. Online play is a cinch, and I love how you can pick up to three games to try and queue for. This has turned into my primary gameplay mode, and I play primarily with strangers. Sure, there's some lag, but 90% of the time it doesn't matter because everything is turn based. My biggest complaint about online is the lack of matchmaking, especially in more complex games like chess. I dunno... maybe it's just that I keep getting my butt whooped in online chess...
Despite there being 51 games in this collection, I can't help but feel this game really is lacking in a few titles. Where's something like Hearts, Spades, or Euchre? How about Rummy? I've always wanted to learn Bridge or Cribbage. Maybe for something not card based we could get that peg jumping game that you see at Cracker Barrel. Or how about some generic Battleship or Jenga? I would love to see a version of the Royal Game of Ur or Senet, the oldest known board games. There are just the ones off the top of my head, and I'd be totally find if got rid of some of the throwaway titles like War or some of the "Toy" titles. In general though, the game is ripe for some DLC. New games in particular, but I could also customizing cards/pieces/boards/backgrounds. Then again, maybe what's so nice about this package is that it doesn't worry about crap like that...
Overall, Clubhouse Games: 51 Worldwide Classics is a delightful package. It does exactly what it sets out to do: it gives you the chance to play some classic games in a very polished package. It reminds me a bit of Tabletop Simulator on PC, except that game almost gives you too much freedom. I get what Tabletop Simulator is trying to do (and it does it well), it can be a bit much for your average person. Clubhouse Games takes that concept and just refines it with a focus on playing the games rather than freedom. The rules are in place, the controls are intuitive, the UX in general is just more pleasant.
This is an easy game to dismiss simply because it isn't flashy and it isn't sexy. But what it is is a wonderfully crafted collection of games that have stood the test of time. Sure, there are some flaws in the package, but this is quickly becoming one of my more played games on the Switch. It's not a game to play and beat and never pick up again. It's a game that stays in the rotation because the games are so timeless. It's just so easy to wind down and play a few games, especially at the end of the night and you don't want to play anything too exciting...
submitted by AimlessPeacock to NintendoSwitch [link] [comments]

Scott Pilgrim vs The World: The Game Complete Edition - Review Thread

Game Information

Game Title: Scott Pilgrim vs The World: The Game Complete Edition
Platforms:
Trailer:
Developers: Ubisoft Chengdu, Ubisoft Pune Production, Engine Software, Ubisoft Montreal
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 79 average - 71% recommended - 31 reviews

Critic Reviews

Attack of the Fanboy - Dean James - 4 / 5 stars
There may be no new content besides the previous DLC being included, but Scott Pilgrim vs. the World: The Game - Complete Edition takes what was already a really fun beat 'em up and makes it all the more accessible to a whole new generation of gamers.
But Why Tho? - Nikko Soto - 8.5 / 10
I really enjoyed playing Scott Pilgrim vs. The World: The Game – Complete Edition. A lot of my excitement for the game came from nostalgia, but playing it ultimately increased the appreciation I had for the original game. With most of the mechanics still the same, it wasn’t too difficult to pick up the game and get used to the controls. Scott Pilgrim vs. The World: The Game offers non-stop action with a story that new and old fans will have fun playing.
Cultured Vultures - Ashley Bates - 8.5 / 10
A truly fantastic beat 'em up that's been brought back from the dead, Scott Pilgrim Vs. The World: The Game - Complete Edition is utterly sublime.
Daily Mirror - James Ide - 4 / 5 stars
It leans hard into its comic book and video game influences but also has some clever tricks up its sleeve, which is why it's aged so well and still feels fresh to play.
The game can be frustrating and chaotic at times, and difficulty can be all over the place but grab some friends and you'll fall in lesbians all over again with this brilliant, resurrected classic all over again.
Daily Star - Tom Hutchison - 3 / 5 stars
However for those looking to revisit this game, people with fond memories of a cult classic, they’ll find it a joy still to play and well worth a look.
It plays brilliantly, has a really tough challenge to the gameplay and still inhabits all that charm and uniqueness you remember.
Digital Chumps - Ben Sheene - 9 / 10
Scott Pilgrim vs. The World: The Game Complete Edition is a faithful port of a 10-year-old game that remains mostly unchanged, mainly because it didn't need to. Thankfully, online and drop-in play give it new life and soften the edge.
Digital Trends - Giovanni Colantonio - 3 / 5 stars
Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
DualShockers - Cameron Hawkins - 8 / 10
Scott Pilgrim vs. The World: The Game Complete Edition still rocks years later with little change to what made it great in the first place.
GameSkinny - George Yang - 6 / 10 stars
Scott Pilgrim vs. The World: The Game returns, and while it has flashes of fun, it sometimes struggles to feel up to date, even as a remaster.
GamesRadar+ - Ben Tyrer - 3 / 5 stars
Both an incredibly faithful take of the Scott Pilgrim story, as well as a frustratingly inconsistent beat-em-up that is elevated by the art style and soundtrack. While it's great that fans news and old have a chance to rediscover its quirks, it's by no means a forgotten masterpiece.
GamingTrend - David Flynn - 90 / 100
Scott Pilgrim vs. the World: the Game is one of the best modern beat-em ups, despite a lack of much competition in the genre. It's gorgeous visuals and amazing soundtrack complement its surprising depth in combat perfectly. Scott Pilgrim is back, and hopefully here to stay.
Generación Xbox - Gabriel Fuentes - Spanish - 9.3 / 10
Ubisoft proves here that the best can be improved. The new modes, the ability to play online and keep the game as it was in the original version and only adapt it to the new generation is an absolute success. And in case someone wonders if the game is enjoyable even without knowing the character, or the comic, or the movies, from now on I tell you that yes, it is a great beat'em up in every rule and that you can enjoy without prior knowledge, although of course, knowing more about the story I think it is much more appreciated. In addition, the film is excellent wherever you look at it, so you would be doing yourself a favor by watching it, but right now.
God is a Geek - Chris White - 7 / 10
Scott Pilgrim vs the World: The Game - Complete Edition may not be on a par with Streets of Rage 4 and co, but playing with friend makes it a much better experience.
Hardcore Gamer - Chris Shive - 3.5 / 5
Scott Pilgrim vs The World: The Game – Complete Edition is an enjoyable throwback to beat 'em up games and having access to the game with all the DLC after its several year hiatus is a welcome return.
Hobby Consolas - David Martinez - Spanish - 80 / 100
10 years after its original release, Scott Pilgrim vs The World is still a great "retro" brawler, full of pop culture references, and incredibly fun in multiplayer (local or online, coop or versus) up to 4 players.
IGN Italy - Gabriele Carollo - Italian - 7.4 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is certainly an original scrolling fighting game, thanks to the reference imagery. However, games like Battletoads and Streets of Rage 4 have proved that the genre has evolved a lot in the past ten years, while the gameplay built by Ubisoft does not always shine or work at its best.
Nintendo Life - Mitch Vogel - 8 / 10
Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat 'em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we'd give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
NintendoWorldReport - Willem Hilhorst - 8.5 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
PlayStation Universe - Neil Bolt - 8.5 / 10
The landscape of the beat 'em up genre may have altered in the ten years since Scott Pilgrim vs. The World: The Game first released, but it's return is wholly welcome. A wonderful compliment to the graphic novel series, and a stylish throwback to the delightfully gaudy brawlers that boomed and bloomed loudly in 90s arcades. Add friends for maximum impact.
Press Start - James Berich - 8 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition brings together everything that was lost all those years ago to dreaded licensing issues to remind us of why we missed it so much. It's a fun and quirky beat-em-up, though the lack of online in all the modes offered feels like a bit of a missed opportunity.
Pure Xbox - Daniel Hollis - 8 / 10
While its early difficulty may deter some people, Scott Pilgrim Vs. The World: The Game's complexity and how it opens up makes for a highly enjoyable experience. It's felt like an eternity since we've seen this title on our Xbox systems, and having a Complete Edition with touched up visuals and all previously released content is an absolute treat. Whether you're a fan of the series or a newcomer to the genre, there's something here to enjoy, and it's a reminder of why so many fell in love with the original game all those years ago.
Shacknews - TJ Denzer - 8 / 10
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
SomosXbox - Sebastián Domínguez - Spanish - 9 / 10
Scott Pilgrim Vs The World - Complete Edition is a side scrolling beat-em-up, similar to Streets of Rage. It has a unique soundtrack and very well done artistic and graphic work. This is a really enjoyable game to play. Although it has some bugs, in general it is a very polished game. It includes several new features compared to its 2010 version, including an online mode that still needs to be refined. Otherwise it is a game that must be played.
Spaziogames - Francesco Corica - Italian - 7.8 / 10
If you're a fan of the character or of beat 'em ups and pop culture in general that didn't have a chance to try this title, this is your second chance that must not be wasted.
TheSixthAxis - Reuben Mount - 9 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition remains an excellent game. With the whole game and DLC bundled together, this is the definitive package for fans of the franchise and of beat 'em ups in general. There's a lot to be in lesbians with here, from the stellar soundtrack to excellent moment to moment gameplay. It's clearly an utterly unique labour of love from a talented group of people (who happen to work at Ubisoft).
TrustedReviews - Jade King - 4 / 5 stars
Fans of classic brawlers really can't go wrong with Scott Pilgrim vs The World: The Game – Complete Edition. It's gorgeous, satisfying to play, and has a positively banging soundtrack from pop/rock band Anamanaguchi that stands the test of time wonderfully.
Wccftech - Kai Powell - 7.3 / 10
Scott Pilgrim Versus the World Complete Edition certainly aims to be a faithful collection of this decade-old RPG brawler but with a near-zero list of improvements, it's tough to call Scott Pilgrim's adventure anything more than a pre-wrapped gift to the fans.
WellPlayed - Aza Hudson - 7 / 10
While it’s nice to have back what’s become something of a legend in its absence, you know what they say about meeting your heroes
Windows Central - Zackery Cuevas - 4 / 5 stars
Scott Pilgrim vs. The World: The Game – Complete Edition is still fun to play. It's a solid 2D beat em up with lots of charm and a sweet soundtrack, but there are better games in the genre since its 2010 debut.
Worth Playing - Cody Medellin - 9 / 10
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
submitted by diogenesl to Games [link] [comments]

GME Original Analysis and Thesis for why I bought in at $13.

Evernote link for better formatting https://www.evernote.com/shard/s406/sh/c770a0f8-21e9-75b5-9fa1-8afe83712c8a/b5c179b3717cccf990bd14b187d71dce
Thesis: With the advent of online gaming and e-sport, Gamestop is prime to make a turnaround and grow again assuming it will change direction and adapt post Covid. The support of Ryan Cohen, a e-commerce marketing guru, has brought hope to a once-beloved brand and ignited the flame of this reality. The stock is also enticing because of its 138% short interest which is the highest percentage in the market. Thus, a remote chance of a short squeeze could occur. *Majority of investors do actually believe in the company and is not in it for just the short squeeze opportunity. *  

Background: Gamestop was once the most prolific gaming retailer in the brick and mortar time period. They made their profits by rebuying used games/gaming paraphernalia at low prices and marking them up greatly. They relied mainly on foot traffic due to a subpar online presence and they were slow to change. The low price and convenience of online shopping had won over shoppers causing the demise of brick and mortar. Large brands started disappearing left and right and now it was Gamestop's turn with a boost from Covid. Investors wrote GameStop off as a dinosaur company with its shares eventually dropping to $2.5 dollar.

Results: Hedge funds saw this and decided to go short on them, betting on their demise like all the others. The funds abused the mechanism of the market to cause a large selling pressure onto the stock, forcing the stock price down and accelerating the demise. Could this be manipulation? If a hedge fund were to short a company out of spite, they could very possibly bankrupt a company.

How did Gamestop survive for so long? Even though they weren't raking in e-commerce profit, they were still profitable. It was just that that profit stream was shrinking. The profits were also concentrated at a fraction of their stores. As they closed unprofitable stores, they were able to offset cost slightly. Investors were also holding on to the imminent release of the new console super cycle. Investors noted that the golden days were right after the new consoles were released and Dec 2020 couldn't come quicker. Gamestop was patience and managed their financials well with a strong balance sheet. Investors had underpriced the real estate of theirs. They were not valued for growth anymore so they weren't in a situation to raise capital risk free. They have several billions in short-term and long-term debt but they had 600 million cash in hand to cushion with. Lastly, the Nintendo switch had just came out and was the best selling gaming console ever. Gamestop rode the tailend of Nintendo success all through 2020 with Switch sales offsetting losses in the other gaming segments. https://www.evernote.com/shard/s406/res/8832d8fd-2fda-68ce-77ac-5ab3f362f936

The turnaround: A new management team had join in August 2019 that set to slim down the company. They were much more aggressive and sought to aggressively close stores. A comprehensive turnaround plan called GameStop ReBoot was announced with 4 elements:
  1. Optimized the Core Business Reducing unprofitable stores and focusing on what works
  2. Become the Social / Cultural Hub for Gaming Turning Gamestop into a experience center and not just a store
  3. Build a Frictionless Digital Ecosystem Revamp the supply chain to be e-commerce focused
  4. Transform Vendor Partnership Rekindle and make new partnerships
Like all new managements, this one needed time but unfortunately Covid complicated the plans. Investors became increasingly doubtful and even bearish. However, they had underestimated the future of gaming.

The first significant move was bringing Reginald Fils-Aimé onto the board of directors. Reginald was known for his market prowess bring Nintendo to what it is today. Investors loved that.

As Covid happened, working from home and home entertainment exploded. Logitech, Corsair, Bestbuy exploded. Online gaming was projected to be very ludicrous in the next decade and Covid had shorten this timeline. Online gaming took off. Activision, Electronic Arts, Zynga, Tencent all exploded. Apple app revenue from their gaming segment exploded. Investors had repriced these stocks higher taking advantage of the first player advantage. One notable company that changed in valuation was Logitech, they were a value company but relabeled to growth. What was missing from this list was Gamestop. The bullishness in gaming was there and everyone else profited. If there was hope of a GME turnaround, their valuation model would certainly flip to a growth model at higher PE multiples. It was only fair.

The next big event that occurred was in October 2020. Gamestop announced a partnership with Microsoft which was the first real tangible milestone on the turnaround plan. Investors started to give the company a second look. Microsoft Partnership caused shares to rally 30% in a day. A bullish sign that the big players haven't given up. However this was short lived as shorts continue to drive the price down as there was no concrete details on the revenue sharing partnership, only that "for every Microsoft Xbox console that GameStop sells going forward, GameStop will get some percentage of the revenue from every digital full game download, DLC, microtransaction, and any subscriptions as well." To me this sounds very bullish that Microsoft still believes in Gamestop.

Next came news that the well-respected businessmen Ryan Cohen released that he had bought up 13% of Gamestop shares, becoming a minority owner. Ryan Cohen was the founder of Chewy, a Petsmart online branch that outcompeted Amazon. Investors labeled him an e-commerce guru/genius. He had bought shares at $4.81 and slowly gobbled up more as the price increased. Rumors started speculating that Cohen would takeover and transform Gamestop and it was materialized when Cohen sent the management a very aggressive letter.

"GameStop’s leadership should immediately conduct a strategic review of the business and share a credible plan for seizing the tremendous opportunities in the rapidly-growing gaming sector. GameStop needs to evolve into a technology company that delights gamers and delivers exceptional digital experiences – not remain a video game retailer that overprioritizes its brick-and-mortar footprint and stumbles around the online ecosystem."

It was a do this or else there will be a hostile takeover. The letter was sent three weeks before Q3 Earnings and investors were now watching intensively for details of a roadmap or of a Cohen reference during the earning call. ER came around and management was mute beside the announcement of a shelf offering of 100mil. Company performance wise, they were negative on profit but had still beaten expectations. The expedited closure of unprofitable of the stores helped. The stock would have soared had not an offering been announce (offering dilutes shares) so instead GME dropped 17%. From the conference calls, many bull investors felt reluctantly weary of this turnaround while some even dismissed management consideration of Ryan and piled on to the shorts. A week later, a filing by Ryan Cohen showed that he had continued to believe that the stock was undervalued and bought even at $14.83. This news rekindled the speculation that Ryan Cohen was going to do a takeover. Stock bounced and soared to $22.35 dollars for the next few weeks before dropping to $17.35.

Jan 2021 - The first squeeze: Shorts were still convinced that Gamestop would not be turn around and so they held steady with a short interest above 130%. Some short sellers had left while new ones piled on.

Monday, Jan 11th, Gamestop decided to drop bombs to the short: - First with an announcement that there was 309% increase in e-commerce sales from 2019 holiday season, 4.8% increase in comparable store sales, 3.1% decrease in total sales. - The biggest takeaway was that their new e-commerce strategy was working. 309% increase is massive. Also this followed their original plan to concentrate on their core. Rise in sales of profitable store was also shown. The closure unprofitable stores hit their total sales but it was not much and implied that these stores were dead weight. They slimmed their bleeding cost segment and increased their profit. This was super bullish. - Secondly, a board of advisor switch up was announced. Ryan Cohen and two main Chewy guys were hopping on, replacing 3 other people. - Ryan essentially brought Chewy Management to Gamestop. They know have 1/3 of the company's vote. - GME Management knew that a takeover was happening, hostile or not and so they opened the doors. They also expanded Ryan Cohen's ability to buy up to 20% of the total shares - Permit And Hestia Capital also align more with his vision so that would put them at a 5/9 majority Result: Even with the news, the stock price stayed range bound at 20.5 and volume was extremely low for that Monday and Tuesday. Shorts were once again depressing the price. However, Wednesday came and the first of the shorts closed their position while bulls bought calls. The stock soared. This catalyzed into a gamma squeeze to kick off the huge rally.

The analysis stopped dead of the gamma squeeze as these recent events have been a gray area of interpretation. Enjoy.

Links: Board of Director annoucnement, https://news.gamestop.com/news-releases/news-release-details/gamestop-announces-additional-board-refreshment-accelerate Partnership, https://news.gamestop.com/news-releases/news-release-details/gamestop-announces-multi-year-strategic-partnership-microsoft Ryan Cohen aggressive letter, https://s.wsj.net/public/resources/documents/RC_Ventures_Letter_to_GameStop.pdf

 

GME formula cheatsheet aka Bingo board  
= MOASS, Mother of all Short Squeeze  
Position: 400 shares GME. https://imgur.com/a/H8uOP0h
EDIT: Formatting
submitted by Deonneon to wallstreetbets [link] [comments]

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).
What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.
Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.
Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.
Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.
  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.
3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.
  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.
  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.
  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.
  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.
  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".
  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).
  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.
  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.
  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.
  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.
  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.
  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.
  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.
  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.
  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.
  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.
  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.
  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!
  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.
  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.
  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.
  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.
  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.
  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.
  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.
  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!
  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.
Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.
Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.
Thanks for reading and indulging this long post!
submitted by DJ_FryTime to patientgamers [link] [comments]

[NEWS] Respawn is about to purchase a new array of servers to fix the current issues the game has.

[NEWS] Respawn is about to purchase a new array of servers to fix the current issues the game has.

https://preview.redd.it/r6yvayzr25h61.png?width=1215&format=png&auto=webp&s=368085485fda205da75f21d363da3d4eaba5a934
Apex Legends is celebrating right now it's 2nd Anniversary, but many players are uncomfortable with the online experience the game is offering right now, along with some game breaking bugs, players complain that severs are performing poorly, from simple lag to game breaking crashes from the servers, they claim that the game has had these problems since release, but it is until this season that these problems have made the game unplayable for so many people.
It is no surprise that a game sponsored by EA is giving network problems to the playerbase, we've seen this in other titles like: Battlefield, Star Wars Battlefront and FIFA. All of these titles sponsored by EA, but Apex is EA's flagship BR title right now and this is definitely not good news specially since Season 8 recently launched in Feb 4, we asked Respawn's Entertainment Lead Developer: Zaniel Denon about the current issues the game has and what are their plans for the future, so the players can rest assured that Respawn is working to bring their players the best experience possible.
Hi Zaniel, what is Respawn's position about network problems in Apex Legends?
We don't care.
Wait, you don't?
No we don't, really. Tell me, which game benefits from purchasing new and expensive hardware just to benefit a bunch of neckbeard crybabies complaining about their shots not being registered or getting killed through doors and corners? Absolutely no game, it is a huge investment with no returns, we also have to pay for new code and this is expensive too.
Oh ok, but some sources claim that you have made almost $1B dollars of revenue from Apex Legends, don't you think is about time to make some upgrades to the servers to improve the experience?
No we don't. Game is running fine and smooth, we just make playtests before releasing a new patch. Before the release of Season 8, we made a small local playtest of 30 minutes and one match, we had no problems at all. People just like to bitch over the internet. These games are just business, we invest too little and expect big revenue, we can sell the same skin with different colors and there are people that pays the same price twice for that skin, only it has a brand new different color.
Ok, so, you have no plans to improve the experience?
Actually we do, just so these players stfu already and buy our skins again. There is a company called Multiplay that has a big ass array of servers across the world that supports a lot of games, when we were developing Apex Legends back in 2018 we were asked by this company which kind of servers we wanted the game to host, like any company they have high quality products to shit quality products, since we were not sure how Apex would do after release, we went for the shit quality service since is very cheap.
We were proposed some big beautiful servers that could host Apex matches at 60hz with little to no latency fluctuation and stability, but these servers were quite few and very expensive and we also had to do a lot of optimizations to the code to get the best performance, so we went for a much cheaper solution that are the potato servers.
Potato Servers?
Yeah the potato servers, here is a picture one of our devs took back in 2018 when we were investigating for a host company for our game.

https://preview.redd.it/4tmn5mhyu4h61.png?width=546&format=png&auto=webp&s=4fcc3169d3112e9570b4834cccf1ad7de1680956
These servers are incredible cheap and efficient, each server runs at 16Hz , they can give some latency and connectivity issues but not a big deal honestly, I mean people play these games to buy skins not to have a consistent and fun experience. Each potato can host a lobby of 60 players, it is truly amazing the science behind these things, the best thing is that they are 50x times cheaper than those expensive and shiny servers. The best thing is that we don't have to worry too much about optimizing the netcode for these servers. Multiplay keeps these potatoes in a big ass bunker at low temps, so obviously these potatoes can perform better.
How much is the difference between these potato servers and those high-tech servers?
The annual investment for those expensive servers was about $275,000 USD. While these servers are just $5000 USD. Big difference and look, Apex is now in it's 2nd Anniversary and we are getting away with it. The best thing about these servers is that in case that a potato is fried, you just have to switch it, and problem solved.
What happens when a potato is fried?
Have you encountered the code:leaf issue? Well is just that, every single time that happens it means a potato was fried, so players just have to restart the game and hope to join into a server where potatoes are working properly.
Wait isn't this the main reason why players are complaining about high pings and packet loss?
Yeah but no big deal, within time it fixes itself. Honestly a lot of players complain about our servers but honestly their ISP is big shit, and worse yet, a lot of these players are like "Waaah high ping, waaah packet loss" but they are playing with Wi-Fi while their Moms & Sisters are watching Netflix at 4k and someone else is downloading porn or watching anime. These high quality potatoes don't have to deal with their shit.
But you are actually expanding your playerbase, you are soon releasing a Nintendo Switch version and a mobile version, don't you think this could cause you trouble in the future?
Sure, we at Respawn foresee these issues and we are taking action for the new releases, we are buying a new array of potato servers.

https://preview.redd.it/7k8cfc98y4h61.png?width=550&format=png&auto=webp&s=5dfa51197c34c9b37d8c3deaf8708d0ba7e9cc67
The array is huge, 100,000 new potatoes it is more than enough so players can finally stfu about servers issues and buy our skins for good.
But what about the competitive aspect of the game? Don't you think players deserve a better online experience? It looks like other games like Fortnite and PUBG have less network issues than you do.
We don't care for the 100th time. Our Data shows that people are still playing the game and we are at our 2nd Anniversary, everything is working as intended. If those players want to play at 60hz, lag free and other 'nice' stuff they could either gtfo or make their own Apex Legends if they think they can do things better than us.
There you have it Legends, Respawn is working very hard to improve your online game experience, is just a matter of time to let Respawn do their thing.
submitted by ApexToast to apexlegends [link] [comments]

[Emulation] Nintendo Vs. LoveROMs: The hundred-million dollar lawsuit, the public apology, the self-proclaimed archivists who made it all happen, and the surprisingly heated legal dispute about playing old videogames.

Context: (you can safely SKIP this section if you know what a ROM is and how it works)
In this context, emulation refers to the process of running a video game on a host system to which it is not native. This is done with the help of an emulator, a special script that translates the game code into something the host computer can understand. Running a ROM (raw game code) in an emulator will produce a playable game. If the emulator does a good job, the code will function identically to how it functions on the hardware in the arcade cabinet.
These ROMs are exact copies of the data found on the computer memory chips in the arcade cabinet or game cartridge. Each game has a unique ROM, and the ROM contains all of the data the machine needs to run the game. It is functionally identical to a modern .exe game file. Owning a ROM is synonymous with owning the game, and pirating a ROM is synonymous with pirating a game.
Seeing the success of the homebrew emulation market and wanting to capitalize on the millenial nostalgia boom, the video game developers themselves took a whack at releasing licensed emulators. These mostly came in the form of (a) porting old games to other consoles, and (b) creating "classic version" re-releases of retro consoles that came pre-loaded with popular games. These attempts would receive mixed reviews, generally skewing negative amongst the enthusiast community. The biggest complaint: the emulation work was laughably horrid. It was good enough for the layman to enjoy a quick nostalgic dip, but those with reasonable baseline knowledge of how the game should look were shocked and offended by the quality of these official, licensed emulators. The PlayStation Classic famously got panned for including the European version of some games instead of the US version, even on consoles sold in the US. Europeans have a different screen refresh rate than "we" do (25 Hz vs 29.97 Hz) and this caused massive gameplay and graphics issues. It was quite clear that these consoles were meant to be quick cash-grabs, not faithful and well-intentioned re-creations of classic and beloved games. The game libraries were too small, and what few games were on the emulator were of very poor quality. These quickly became a running joke in the emulation community, further encouraging the piracy and continued use of the ROMs vis-a-vis the actual IP holder was not treating it with care or respect.
The main takeaway here is that the emulation community places great value on the accuracy and authenticity of their work. Seeing that the commercially available option was not a loving and faithful recreation of these nostalgic games,the emulation community often justified their work by saying that it vastly improved on the low-quality emulated alternatives offered by the actual IP owners.
The dubious legality of obtaining ROMs online (Skip to here!)
Nowadays, the most common way to obtain the ROM for a game is to find it online. This is not a completely legal procedure because that ROM is usually hosted on a website that is not explicitly authorised to distribute it. Some websites which distribute legal ROM games do exist, but they generally do not distribute (nor have they been given permission to distribute) ROMs corresponding to well-known classic arcade games.
Most sources agree that downloading an emulator, in itself, is actually legal. Think: the same way one can legally carry lockpicks in many states as long as the picks are not used to commit a crime. But picks are useless without a lock, and an emulator is useless without ROMs to run. This is actually a fascinating point of contest, too. Some game companies will claim that an emulator contains proprietary information about the game, specifically its BIOS.
Many game developers will maintain the ownership to their old code even if they are not currently offering any way to purchase it. They are within their rights to do this - and well within the understanding of copyright law as it applies to digital media. This means that some classic games may exist, but be literally unplayable - that is, there may be no legal method to obtain code that emulates or runs a certain game. That game is unobtainable. At least to someone following the letter of the law.
So emulation enthusiasts often sail the open internet in search of original copies of game code.
The dubious nature of this task can lead to some sketchy websites. Enterprising hackers are well known to set up fake ROM dumps (viruses disguised as original game code). This attack primarily targets inexperienced emulation enthusiasts who do not know which type of file extension their emulator accepts and tend to be very lax with their downloading habits. When a new site pops up offering ROM downloads - especially if it is a foreign site - it can be very hard to tell whether they are a sincere member of the emulation community offering a selfless service or a hacker looking to gain access to a computer.
Therefore, sites that are known to have safe downloads are spread very quickly around the emulation community.
Enter EmuParadise and LoveROMs
These websites both provided access to ROM downloads - raw copies of game code. Though some would dispute it, these websites had a general reputation for hosting safe downloads. They were both received favourably in the emulation community and their names were thrown around frequently on emulator discussion boards.
Both of these websites hosted ROM downloads for a considerable amount of time. Each of the websites managed to keep their doors open and their downloads working for years. Obviously, both of these websites succeeded in distributing massive amounts of raw game code. If you've been following the story carefully, you know that the legality of such an operation is.... Well...
One hundredTwelve million dollars. Oh, and a public apology.
Nintendo is not to be swayed by the common emulator community argument that "the IP holder does not present a legal way to purchase the game": a relatively complete library of their old games come with a paid subscription to "whatever they're calling the switch online subscription nowadays". Nintendo also has a reputation of being exceptionally defensive of their IP, perhaps in part because they feel they have done an adequate job making their historical content available for purchase.
Needless to say, Nintendo was not thrilled to see code in their ownership being distributed freely without their permission on the LoveROMs website. Nintendo sued the pants off of Jacob and Cristian Mathias, the owners of LoveROMs. Nintendo cited 140 illegal ROMs and 40 instances of copyright infringement, claiming a hefty $100,000,000 in damages for which they intended to hold Mathias completely liable.
As a matter of fact, the case never even made it to court. Mathias immediately admitted to direct and indirect copyright and trademark infringement, presumably (at least in part) due to the astronomical one-hundred-million-dollar penalty that could come with the outright loss of a lawsuit which would be very heavily stacked against him from the start.
The common main talking points "for" the legality of hosting illegal ROM copies are generally not persuasive in a court of law. Website owners will often cite the desite to "create a community resource" and "share nostalgia", but neither of these would provide a valid excuse for what Mathias was being accused of.
The parties settled out of court for a grand total of just over twelve million dollars. At that time, LoveROMs immediately removed all downloadable content from their website. Gone was the iconic Mario-style background decorating their landing page. In its place, they displayed a public apology to Nintendo which read as follows:
Our website ... acknowledges that it caused harm to Nintendo ... and has agreed to cease all such activities.
The commotion must have spooked the owner of EmuParadise too. Almost immediately after the LoveROMs settlement, EmuParadise published a statement on their website that read as follows:
... It's not worth it for us to risk potentially disastrous consequences. I cannot in good conscience risk the futures of our team members who have contributed to the site through the years.
At that point, two of the biggest names in ROM distribution had been effectively cut off at the source. The closure of both within a short period of time presented a significant challenge to individuals who had grown accustomed to using these websites to obtain ROM files. A few "workaround" and "archive" scripts were floating around, but none are able to reverse the inevitable: EP and LoveROMS were gone for good. Those two websites were no longer an option for downloading ROMs reliably.
Without a reliable name in mind, many users have turned back to once again surfing the sketchy high seas for raw game code. some sites have emerged as replacements, but none have fully taken hold. The distribution of ROMs remains at least somewhat disrupted. Nintendo took aim, and it seems they hit their target quite square-on.
So where does that leave the hobby of video game emulation?
Pretty much right where it was. Most of the ROMs hosted on those websites had been copied hundreds or thousands of times onto various private storage media. Copies of a particular game tend to be more resilient than the heads of hydra: should one download link be taken down, two will come back in its place. However, none will be a wholly adequate replacement for two websites with safe track records of 10+ years. Every new, untested site that somebody chooses to download a ROM from is a tremendous gamble they are taking with the security of their computer.
ROM hosting is a battle being fought tooth-and-nail by many who see it as their way of archiving our culture and sticking it to the man.
The drama between emulator enthusiasts and developers is constantly ongoing and has been for a number of years. While the enthusiasts claim that a developer should not maintain claim to a game they have no further plans to profit from (in the interest of preventing lost files), the developers claim that the game is still their intellectual property regardless and thus copying the game remains an act of piracy.
As for Mathis and his debts to Nintendo - no further news has been released since the news of the settlement broke in 2018. Presumably he is still making good on his payment plan.
I will leave you with a request to please keep discussion civil, as I know this is a polarizing topic.
submitted by BeagleInTheSnow to HobbyDrama [link] [comments]

what games with nintendo switch online video

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Außerdem kannst du mit der Nintendo Switch Online-Smartphone-App über Voice-Chat* kommunizieren, während du kompatible Spiele spielst. So wird es kinderleicht, Strategien mit deinem Splatoon 2-Team zu besprechen oder in Mario Kart 8 Deluxe ein kleines Pläuschchen zu halten. Switch Online: Nintendo stellt neue Gratis-Spiele vor. Seit Herbst 2018 bietet Nintendo mit Nintendo Switch Online seinen eigenen Abo-Service für Spieler an. Für einen Preis von 19,99 Euro im Nintendo Switch Online includes access to a library of classic NES and SNES video games. Here’s the full list of available titles. In addition to online gaming, cloud saves, and free games like Tetris 99, Nintendo Switch Online also includes access to an impressive selection of NES and SNES classics. 加入Nintendo Switch Online後,你可享受「線上遊玩」、「Family Computer Nintendo Switch Online/ Super Famicom Nintendo Switch Online 」、「保管儲存資料」、「智慧型手機應用程式」等服務。 分別有個人計劃和家庭計劃 (最多8個使用者)兩種選擇。 Nintendo Switch Online Games. These are all of the games that currently support the Nintendo Switch Online service, so you can enjoy them together with friends and family as you see fit. More games are always getting added, so check back often to see what new games you can play together! If you need a few suggestions, some of our favorites include Super Smash Bros. Ultimate because it's the Nintendo has announced the next SNES and NES games coming to its Switch Online service. Depending on your perspective, the selection shines a light on some underappreciated gems or demonstrates Online Play. Great games to play with—or against—other players with Nintendo Switch Online. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Online-Spiel. Spiele im Team mit deinen Freunden oder tritt gegen Rivalen aus aller Welt in Nintendo Switch-Titeln an, die diese Funktion unterstützen, darunter Mario Kart 8 Deluxe und Splatoon 2. Wir haben eine Liste zusammengestellt mit den besten Online-Multiplayer-Spiele, die Ihr für die Switch im Jahr 2019 bekommt. Für Freunde von Online-Mehrspieler-Games hat die Nintendo-Switch ein There are a total of four new games arriving in the NES and SNES app for active Nintendo Switch Online members. The games are: Shadow of the Ninja (NES), Eliminator Boat Duel (NES), Pop'n TwinBee (SNES), and Smash Tennis (SNES). Pop'n TwinBee and Smash Tennis have never been released in North America until now.

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Nintendo Switch Online FINALLY Worth It... Free Switch Games!?

TOP 10 Online Nintendo Switch Games Nintendo has a history of games that bring players together. While past systems had to stick to couch co-op play, with on... This video is about top 15 STRATEGY games on Nintendo Switch that is available now and you can buy it today!-Follow UsTwitter - https://www.twitter.com/Switc... What are the free to play games on Nintendo Switch worth playing and what should you steer clear of? Here’s our guide on the best of them! Consider joining o... Hi, this video tests different things and ideas to see what works on the Nintendo Switch Lite. Hopefully it might answer some questions that you may have abo... The Nintendo Switch Online game catalogue is better with SNES games but even after N64 and Gameboy games arrive it won't be long until fans get bored with th... The Switch has a boatful of great online games, but which are the best? We know, that's why we've made a video about it.Check out our full site: http://www.n... This video is about top 15 FPS (first person shooter) games on Nintendo Switch that is available now and you can buy it today!-Follow UsTwitter - https://www... It won't be long before people are bored of SNES games on the Nintendo Switch so to save Nintendo some time and effort I've compiled a list of the most likel... In Switch News, Nintendo Switch Online got an UPGRADE with Free Switch Games with the New Switch Online Game Trials. Mario Tennis Aces is available for FREE... As an Amazon Associate I earn from qualifying purchases from links posted in my description & comments section. How to get a free year of Nintendo Switch Onl...

what games with nintendo switch online

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