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I've discovered two more free-to-play casino games with real cash prizes. Check out the Daily Bonus Rewards List pinned to the top of this sub. submitted by IGotSatan to LazyMoneyUK [link] [comments]

Free-to-play casino games with real cash prizes

Hi everyone,
I posted here before with a list of websites that let you easily claim daily cash bonuses.
Since then I've discovered two more completely free-to-play games on gambling sites that let you win cash, free spins, free bets and scratchcards.
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I've just started trying these out, but won 1 free spin on Coral which converted into 35p. The similar games on the Sky websites have let me cash out a few tenners for free so far.
Hope you'll enjoy these games and win yourself some free money.
submitted by IGotSatan to beermoneyuk [link] [comments]

More realistic money situations!

Ok, so there's a lot on my mind here and I'll try to break it down as clearly as possible. (Also I'm sorry if any of this has been mentioned before and I haven't seen it). As psychotic as it sounds, I think it would be really cool to have your Paralives be really influenced by money. Money is a HUGE factor in real life, so I think it should be a major point in a life simulation game. Some of these ideas might be lame or too intricate for some players, but I think they'd be SO COOL if they were included. (Maybe there could be setting options to turn some of these on/off too)
Starting Funds What if each family started out with a DIFFERENT starting fund? In The Sims, it's kind of based on how many people are in the family, but every family is pretty much the same. What if there were some questions you could answer in the create-a-family section that determines how much money you start out with? Like whether the parents already have college degrees/stable careers, if they have debt, if they have other things that would influence their monthly payments, etc. So maybe there could be a way to start out with a certain NET WORTH rather than a set amount of funds. Maybe your family was born rich, or born poor, or just middle of the road.
Emergencies It's a life simulation game. Emergencies happen! Maybe there could be car accidents, little Timmy fell off the jungle gym and broke his arm, Mom got food poisoning from the evil Karen at the parent/teacher conference, Grandpa had a heart attack. There could be a popup that gives you the option to go to the hospital, the doctor, an urgent care, or just deal with it at home. Each option would result in a different bill you receive and have to pay. And depending on the severity of the emergency, it could go really well...or really bad for your Para. (But I think you could also have the option to change your mind if you wanted to go to the hospital rather than sleeping it off.)
Maybe every action could have a behind-the-scenes percentage of whether or not an accident could happen with it or not. (Similar to if your Sim catches food on fire, or if your Sim gets pregnant after trying for a baby, etc.)
You could also choose a home birth or a hospital delivery, depending on if you want the bill or not.
Health Insurance
You could choose whether or not to have health insurance. You could choose whether you want to have a percentage taken out of your paycheck for it or not. If you want all of your family members covered on the plan and what types of things would be covered on your plan (health, vision, dental, etc.) and depending on the plan and how much percentage is taken out of your check, this could have a direct impact on the amount of the bill you receive (maybe you only pay 20%, or maybe it's fully covered, etc.).
I do realize this is a very American thing, so I get it if it doesn't go over very well in other countries and wouldn't be included lol. Maybe there could be a settings feature to turn this off or on?
Weddings/Marriage/Divorce Depending on the size of your wedding, you could end up with a huge bill, or make a profit! You could set a budget for your wedding and each little factor could change the total cost of the wedding. You could do it DIY and make specific changes to everything. In real life, there are also wedding venues (or wedding planners) that take care of everything and just tell you the total price. Both of these options could be good for players who want total control over the details or just have it done for them. Then, depending on the number of guests (or how rich/poor the guests are), they could give you really NICE gifts/cash or not-so-great gifts/no cash. Maybe you could also opt to have a giftless wedding or a cash-only wedding.
You could also marry a rich Para and get rich quickly that way. Or you could marry a poor Sim and acquire their debts, bringing down your net worth.
You could also have a very nice and clean divorce or an ugly one that requires lawyers. Depending on how the divorce goes, (maybe one Para wants the divorce and the other doesn't??) you may have to spend more on a lawyer, or they could both agree and it could be free of cost.
Child Support/Alimony In continuation of the divorce bit... If you have assets together, you may need to hire a lawyer to mitigate alimony and/or child support. Depending on the assets/children/etc., you may have to pay the other Para a certain amount, you may receive payments, or it may be an even split and neither party owes anything. There could also be an option to go lawyer-less and just work it out with the other Para (if they are willing, of course...)
Lotteries/Casinos I know in The Sims, there's Lottery Day (I think it comes with Seasons?) where you can buy a lottery ticket for $100 and you may or may not win. I think this could be fun if it were an option all the time! And there could be different types of lotteries you could win and different types of prizes. Maybe some tickets could be a MILLION dollars and you have a 1% chance of winning. Maybe it's a scratch-off ticket that you could win $10,000 on and you have a 4% chance of winning. Maybe it's a car, movie tickets, etc. It doesn't just have to be cash. This could be demonstrated as a popup, or they could go to a gas station to buy tickets.
There could also be casinos you could go to and have the same types of winning chances. Just a thought there :)

Addictions? This could be triggering, so maybe there could be a settings option to turn this off or on. Not necessarily drug or alcohol addictions (although, maybe there could be references, kind of like how The Sims uses juice to represent alcohol, etc.), but maybe there could be things that the Paras can get addicted to and they could either indulge in their addictions or spend money to get help for it. It could be things like the aforementioned lottery tickets/casinos, maybe addicted to a certain type of food (grilled cheese aspiration anyone??), maybe they have a video game addiction, etc.
To bring this point back to money - some addictions may cost more than others. Like if they ONLY like the highest priced food items, or they're spending a lot on lottery tickets, etc. They could go to rehab to cure them of their addictions.

Utilities You could choose different companies to go through for your different utilities and choose whether you want them or not. Power, Water, Sewer, Trash, Internet, Phone, etc. Maybe some companies bundle plans together and you get a discount. And depending on the company, you may have really good service or really bad service. You could choose to move between phone companies/internet companies, etc. And maybe you don't want cable TV because you just want to stream TVs and movies from the internet, so you could choose what access you have. Maybe some of the companies require a deposit if they're highly rated or something of that nature.

Credit Cards, Loans, Mortgages, and Other Debts Personally, I don't like being tied to what's only in my Sim's bank. I think it could be cool to have credit cards, loans, etc. If there's a pre-built house that you REALLY want your Sims to have, you could take out a mortgage and you could have monthly payments. You could also take out a loan if you're renovating a certain room in your house or need help to cover other debts. You could also do credit cards if you don't want to take out a full loan, etc.
This could be a fun opportunity to bring back the repo-man. Your Paras could also have a credit score, so if you pay your bills on time and aren't super deep in other debts, you have the chance to have a higher loan/mortgage/credit limit. And if you don't pay for it, you could get things taken away.
Bankruptcy In continuation of the last point, if your Paras are too deep in the debt and can't seem to get out of it, they could file bankruptcy. They'd have to pay for a lawyer to clear their records.
There could also be a setting to turn credit on/off, as I could see how credit could be an annoying feature for some players.
Different Bank Accounts for Each Family Member You could have a bank account for each family member or have everything bundled into one. Your kids could have a piggy bank or your teenager could have a part-time job. It would be nice to keep things separated (or all put together) if you want one person in the family to be working towards a certain goal. (Teenager wants a car, the boyfriend is saving up for a ring for the girlfriend, etc.)
You could also get a savings account(s) and dedicate each account towards something. Future house goals, wedding, vacation, emergency funds, etc.
Maybe stocks/investments could be a part of that too?
House Issues/Value In continuation of emergencies, there could be different house problems that come up. Some things could be small and easily fixable by your Para people, like a broken TV/computer (you could either replace it, fix it yourself, or pay someone to fix it like you can do in the Sims) but maybe there are some other house emergencies that could happen. A tree falls on the roof and you have to pay to get that fixed, a burglar busts down your front door or breaks a window, a pipe burst, and your entire basement gets flooded, etc.
You could still choose the same things, like replace it, pay someone to fix it or fix it yourself. If you fix it yourself and you're not handy, it may make it worse, better, or it could just happen again.
Depending on the severity of the issue and/or the fix of the issue, it could affect the overall value of the house. You could choose to ignore the giant hole in the roof, but if you ever want to sell the house, you're not going to get as much money as a house with a brand new roof.
Over time, parts of your house could start to decay (like roofs, floors, walls, etc.) and they may need updated after a certain amount of time. This could be dependent on factors like the quality of the item you used in the first place. Cheap roofs would need to be replaced sooner than a really high-quality roof, etc. Heavy-traffic rooms may need the carpet replaced, there could be stains, marks, etc. that gradually build up over time.
Selling a House In continuation to the last note above, you could choose to sell your house and have it be put on the market. You could have a few options with this, which depending on the type of player you are, could be very beneficial.
One option could be to just sell it as is. You may not get as much money for it, but you could just instantly sell the house to someone who buys up houses (Like an Ug buys Ugly Houses type of person). This could be a good feature for a player that just wants their Sim to move. You could also sell by owner or go through an agency. If you sell by owner, you may get lower offers on the house from different buyers. If you go through an agency, you may get higher bids, but you would also have to pay certain closing costs, etc.
You could also have an appraiser-like person come to your house before you decide to sell and let you know what things you could change that would improve the overall value of your house and what things are already really good. (You should replace the carpet, replace the windows, doors, etc.)
Once you're ready to sell, there could be a list of 3 or 4 families who want to buy your house with different offers (maybe they could also have contingencies, like I'll pay you what you're asking if you change the carpet, etc.) and you could pick which one you want to do. If there are contingencies, it could be based on what the appraiser noted if you didn't make the changes they mentioned.
Become a landlord or a flipper Maybe instead of selling the house, you just want people to pay you directly month by month. You could set your house (or maybe even just a room/part of your house) for rent and have a list of people who want to live there that you could choose from. They could each have things about them that could make them a good or a bad tenant. For example, maybe they're VERY accident-prone and things break very easily. You may or may not want this type of tenant. Or maybe they're really clean people (which could be nice) but they are very picky and may be calling you to fix things all the time. You could be a good landlord and go take care of your tenants, or you could be a bad landlord and ignore them, which they'd eventually stop paying and leave. You could also choose to kick the tenants out if you want new tenants or if you just want to sell it instead of renting it out anymore.
You could also just buy up bad houses, improve/flip the houses, then sell them/rent them out for profit!
Buying or renting a house Opposite of selling a house, you could also go through a process for buying or renting a house. You could have the option to just buy a house as-is (good for players who just want to get to the point). Or you could go through an agent/realtor who can help you find the perfect house for what you're looking for. You could enter details like the number of bedrooms, bathrooms, price point, etc., and they could give you a list of houses. Some of them may be in great shape or some could be in not-so-great shape. You could choose to place an offer on the house or you could choose to set contingencies. If you go through the realtor, they could also give you insights on whether the seller is willing to sell for lower than asking-price or not, willing to work with contingencies, etc.
Ok, those are my ideas 😂😂 This ended up being way longer than I thought, but I think these would be cool ideas.
submitted by simplysimmer19 to Paralives [link] [comments]

Casino Findings

TL;DR It's entirely rigged against you in every way possible without being just outright saying "We're making you waste your time, buddy. Good luck though."
Coin Pusher is the only real way to make any sort of headway in accruing any tokens for prizes. Whoever made the One-Two-Hey! Game needs to be institutionalized.
After 5 hours of coin pusher grinding I've only gotten about 110,000 coins. That is ridiculously slow. I managed to score one whole !JACKPOT! which was a whopping 21,000 coins. The other values are a tease and are only designed to get your hopes up. If anyone claims to have gotten the 450,000 coin jackpot they're obviously lying and/or are a weather balloon.

*VALUES*
Coin: Worth 10g
Ring: Worth 100g
Party Cracker: 500g
Thingie what looks like a fancy CD Case: 1000g
Crown: 10000g
If there are any more than this I have no idea. Values are 3x in premium room.

**BUFFS**
1) Pusher Extender - You'll want this to Lv3 as much as possible, it reaches to about the 2nd Magic Pillar on max level.
2) Magic Pillar - Also want this to Lv3 as much as possible. It poops out a little guard that blocks off a section of gutter so you won't junk coins as much anymore.
3) Coin Fling Speed+ - I HATE THIS DAMNED "BUFF". It throws off my timing and is generally worthless EXCEPT for one fun facet. You can shoot falling treasure and monster miniatures

*** BOSS TIPS***
There are 4 fights total for each tier, 2 being negligible mid-bosses, 3rd fights being "bosses" (Dragonlord First form, Baramos, etc)
Dragonlord: !!!DO NOT LET HIM USE SCORCH!!! Scorch will obliterate the majority of treasure on the field. Spam spam spam and hope for the best.
Malroth: Gotta pay attention to this guy, team composition is important and will make or break you. Hellzapple has a fun effect of destroying your coins on the field, and placing a little electric doodad that will also destroy coins that slide into it. Best way to make progress with this boss is to spam skill usage by flinging coins as fast as possible.
Zoma: Same as above, except Kacrackle is hilariously beneficial to you. Sure it places a couple of blocks in the way, but it also flings coins EVERYWHERE, and most of the time, they'll end up in your bank. Zoma hurts. Skill spam as fast as humanly possible here if you want a chance at winning on first encounter.
---------------------------------

That's all the information I have for now. I will continue grinding this ridiculous shit until I get Goof Off. That being said, why are some things locked behind LEVEL 70 CASINO RANK?!
submitted by HargonofRhone to DQotS [link] [comments]

They really should remake The Running Man, and the time is now.

A new Running Man movie that takes its beats from the book will make a great new take on an old fav.
I've been meaning to tell a large group of people this since I first read the book The Running Man by Stephen King. Thanks for being a part of that group.
The book's story takes place in the dystopian not-too-distant future just like the movie does. The premise is basically the same; man 'runs for his life', or evades being actively hunted, in defiance of overwhelming odds in a game show designed to literally kill him. The odds are stacked against him. Not only does he plan on winning, but he plans on exposing the show itself to the world as the calloused machine it is, feeding off of a coctail of celebrity worship run amok and a gladiatorial thirst for carnage. This is about all the book and the movie have in common. The movie is not a very accurate adaptation.
The movie's protagonist Ben Richards (aka Arnold) was 'running' for his freedom from a war crime he did not commit. In the book, Richards was running for money for medicine for his dying daughter. The Running Man game show came to Arnold because he was a military bad ass who they could bribe with his freedom in exchange for ratings. The 'running men' so far weren't cutting it as it turns out, and viewers mean money. So they came to Arnold in an attempt at a 'Look, you scratch our backs, we scratch yours' type deal.
In the book though, Richards was an out of work laborer with a child dying from pneumonia. Every raspy breath filled Richards with hate toward the establishment, the system rigged from the start that kept his family in poverty and pollution and his daughter from the medicine she sorely needed just to die comfortably. In the book Ben Richards approached the show; he was a very desperate and shaken man at his wit's end, with no where left to go and nothing to lose.
But here's the big, big difference between the book and the movie that would be the angle for an amazing new movie or mini-series: Instead of The Running Man game show taking place in a huge death studio à la American Gladiators, like it did in the movie, The Running Man game show should take place across the entire continental US, just like it does in the book.
The book idea was simply this: It's 2025. In a twisted game show called "The Running Man", each contestant or Running Man had 30 days to evade both the "Hunters", a studio paid group of villianous clandestine operatives who's only job is to bracket and kill this week's Running Man, and to also evade literally everyone else watching the show. The Running Man game show paid viewers for verified sightings of an active Running Man. Every day that a Running Man could evade detection meant more money for him, and the final prize was one billion dollars. The real-life sighting of a Running Man when submitted to the studio would get you a cash prize! A sighting that led to the kill of a Running Man meant you got a much, much larger cash prize. Naturally everyone was looking for the contestant, and it was the highest rated television show ever. The standing record for a Running Man in the show's history was eight days.
Make a new Running Man but make it beat for beat to the tone of the book (novella? It felt way too short). The 80s movie worked well for the 80s maybe, but after reading the book years ago I was like, what a missed opportunity. The book had action, explosions, heart-wrenching family drama, class warfare, education surpression, more explosions, and lots of revenge. I'm underselling it really; after writing this little rant I've had a moment to reflect on how sickly real and current this science-fiction book feels. I can't imagine with as many eggs as studios have laid over the years that a proper book adaptation of The Running Man wouldn't do well. The 'viewer sightings' angle in the book was included before cell phones were even a thing; how amazing a detail would that be to include, it's so dystopian I can already see it...this week's episode of The Running Man opens with a 'faithful home viewer' livestreaming witnessing a Running Man after several days of running...The cheers and awards going out instantly to the viewer over their cell phone and simultaneously broadcast worldwide live, directly over video proof of the latest Running Man cornered in an alley, the last vestiges of a confident contestant who thought they'd be the one to beat the system only to be this week's gif, crawling away from a barage of bullets from the Hunters, his left arm and the side of his face blown clean off, but he's still firing a gun with his right. One of the Hunters collapses. The alleyway fills with people phones first, hoping to get a verified sighting so they can claim their cash prize. One of the bystanders catches a stray bullet clean through what he's recording on his phone and into his brain pitching him backward into the crowd, the other cell phones keep recording, the crowd closing in... the casino-style sound effects rise with the thumping of gunfire. The Running Man falls, a typically violent end which can be calculated to the second in prize money and TV ratings, and which will all be old news in a few days. We'llberightbackafterthis. Ben Richards turns the TV off, his daughter coughing her lungs out in the next room. He knows he has to do something, now. Richards is running out of time, running out of money, running out of patience. Ben Richards is running...
submitted by ceebeefour to movies [link] [comments]

The truth about the dbrand Grip...

The truth about the dbrand Grip...
Grips. Let's talk about 'em.
If you've spent any amount of time on this subreddit, you've likely seen at least one post about a Grip case that has fallen apart. Most of you have seen several. We know this because we've seen every single one. We’d like to see less of them. Ideally, none.
Over the past 18 months, we’ve been on an odyssey to fix the underlying problem. What follows is a chronicle of that journey.
Our objectives in writing this post are three-fold. There will be a tl;dr version at the end of this post, summarizing each of the three:
  1. Offer an in-depth technical explanation as to why Grip cases fall apart.
  2. Outline the improvements we've made to the Grip case to mitigate and eventually solve the issue.
  3. Provide some much-needed context as to how widespread the issue truly is, and what our next steps are for affected Grip SKUs.
Since you're still here, you must be in it for the long haul. Assuming an average reading speed of 250 words per minute, this is going to take you nearly 24 minutes to get through. We'll try to make it the most informative 24 minutes of your life. Let's get started.

PART ONE

Why Do Grips Fall Apart?
Most phone cases are made out of a single material. The material itself varies from case to case, though the most common is Thermoplastic Polyurethane (TPU). The Grip case, as a point of comparison, is made of two different materials: an elastomer and a polycarbonate.
The word elastomer is a combination of the words elastic and polymer. That's because it describes polymers that have elastic properties - like the one that forms the outer rim of your Grip case. The elastomer that we use is responsible for two critical properties of the Grip case: impact protection and grip.
If you fell off of a rooftop, would you rather land on a hard plastic surface, or a rubber surface? If you value your life at all, you'd choose the rubber - its elastic properties would absorb much more force from the impact. Guess what rubber is? First one to answer "an elastomer" wins a prize!
Next, imagine you’re a pervert, gently running your finger across every surface of a No. 2 Pencil. Which part of the pencil do you think would provide the most resistance to the tracing of your finger? If you guessed "the eraser," congratulations: you possess a basic understanding of coefficients of friction. Erasers are made of rubber. Rubber has a high coefficient of friction because of its elastic properties.
The Grip case's elastomer isn't rubber - it's our own specially-formulated compound. It's still a useful comparison, as all elastomers share similar properties - provided they have the same degree of Shore Hardness.
One person reading this is asking: “Shore Hardness?” The next section is their fault.

A Beginner's Guide to Material Science
The Shore Hardness scale gauges the hardness of various elastomers. It can be measured with a device called a durometer. You probably don't have one.
  • Low Shore Hardness = softer, more malleable, less dense, more rubber-like.
  • High Shore Hardness = harder, less malleable, more dense, more plastic-like.
If you fell out of a building and landed on a rubber surface with a high Shore Hardness, injury or death would be much more likely.
If you used an eraser with a high Shore Hardness, you'd find it wouldn't actually do much erasing.
Now, what if you made a phone case out of an elastomer with a high Shore Hardness? It wouldn't offer much grip or impact protection.
The Grip's outer rim is made from an elastomer with a low Shore Hardness. As a result, the material is grippy and impact-resistant, but much more malleable and thus more likely to deform. That's why we bond the elastomer to a polycarbonate skeleton.
Polycarbonates don't require as much explanation as elastomers: they're a category of plastic. On your Grip case, the back plate is made of polycarbonate. The elastomer rim is bonded to the polycarbonate plate on all sides of the Grip, providing structural rigidity to the elastomer, fighting to keep it from deforming. At least, that's the idea. As we've all seen, it hasn't worked out that way.
Bonding two distinct materials together is much more complicated than gluing them together. Instead, we rely on a thermal bonding process. Basically, that means we heat both of our polymers to a degree which would turn you from “rare” to “well done” in moments. This heat melts the polymers, which we then inject at a pressure which would turn you from “solid” to “paste” even faster.
Once injected, these two materials get fused together along the seams. To further reinforce the bonds, we use a series of interlocking "teeth" to provide a greater surface area on which the bonding process can occur. Consider these teeth the mechanical bond, which exists to strengthen the thermal bond.

Pictured: Bonding mechanic between the elastomer and polycarbonate.
With that out of the way: why do Grips fall apart?
The elastomer rim around the edge of the Grip case is naturally inclined to deform and stretch. The bonding mechanisms we described above are designed to keep that from happening, but it often isn’t strong enough. As soon as the bond fails at any point, it's only a matter of time until a total structural failure occurs.

PART TWO

How Are We Stopping Grips From Falling Apart?
Philosophically, there are two approaches to take:
  1. We can investigate why, exactly, the bond between the elastomer and the polycarbonate is failing.
  2. We can tweak and iterate the thermal and mechanical bond - strengthening it to the point where it's statistically improbable that your case will fall apart.
We tried the first approach - it's the road to madness. The number of variables is irrationally large. What's the temperature like where you live? The altitude? The humidity? Do you bring your phone into environments that deviate from the ambient temperature of your location? Does your school or workplace have extremely dry air? Do you bring your phone into a sauna? What sort of soap do you wash your hands with? Do you have oily hands? What sort of food do you cook? Do you smoke? How hard do you press on the buttons? What's your angle of approach when you actuate a button? How big are your hands? How often do you take your phone out of the case? Do you remove it from the top, the bottom, the sides?
We could follow all of these roads, find out exactly which factors are causing the bond to fail, then implement preventative measures to keep it from happening - but that would take a decade. We don't have that long. Much like you, we want this fixed yesterday.
So, from the moment we received our first complaint about a Grip deforming around the buttons, we've been making structural, thermal, and mechanical improvements to the design and production process of the Grip case - some visible, some not. Every new phone release has brought a new iteration on the core Grip design, with each one reducing the failure rate, incrementally. We'll bring the receipts in the next chapter. For now, let's highlight the most noteworthy improvements.

The Most Noteworthy Improvements
The first signs of trouble were the buttons. Months before we'd received our first report of a Grip case de-bonding, we saw the first examples of buttons that had bent out of shape.

Pictured: Button deformation.
Why the buttons? Because you press down on them. The force from button actuation puts strain on the elastomer, causing displacement of the material in the surrounding area. Through a combination of time, repeated button actuations and the above-mentioned force, the case would permanently deform around the buttons. This concept is called the "compression set" of the elastomer - Google it.
The solution to this problem was two-fold:
  1. First, we increased the compression set of the elastomer. Essentially, we made it as dense as we could, without compromising on the elastic properties of the material.
  2. Second, we added relief slits surrounding the buttons - they're plainly visible on any newer Grip case model. These relief slits are an escape route for the force generated by button actuation. They also had the positive effect of making button actuation significantly more satisfying (read: clicky).

Pictured: Relief slits to improve button tactility and durability.
Another early issue, pre-dating the first reports of total de-bonding, was a deformation of the elastomer along the bottom of the case - where the charging port and speakers are.
Since we've covered the basics on how the interlock between the elastomer and the polycarbonate creates a bond, this is how the interlocking teeth along the top edge of the polycarbonate skeleton of the Grip used to look.

Pictured: First-gen interlocking teeth on the top of the Grip.
...and here's the bottom of that very same Grip case.

Pictured: First-gen interlocking teeth on the bottom of the Grip.
Notice anything? Around the charging port, there is absolutely nothing keeping the elastomer in place. No teeth, no structural reinforcements... it's no coincidence that an overwhelming majority of early Grip deformations happened along the bottom.
Since then, we’ve added a reinforced polycarbonate structure around the bottom of the Grip case. You'll see what that looks like in a bit.
So, why didn't the launch portfolio of Grip cases have mechanical interlocks or a polycarbonate support structure along the bottom?
The answer may or may not be complicated, depending on how much you know about plastic injection molding. We'll assume the worst and explain the concept of "undercut" to you with a ridiculous metaphor.

The Ridiculous Metaphor
Imagine you had a tube full of melted cheese. Next, imagine you emptied that entire tube into your mouth. Rather than swallowing the cheese, you decide to let it sit in your mouth and harden. Why are you doing this? We don't know. Let's just say you want a brick of cheese that's perfectly molded to the contours of your mouth - a very normal thing to want.
So, your mouth is completely filled with cheese. It hardens. You reach into your mouth to remove the brick of cheese. As you're removing it, you encounter a problem: your teeth are in the way. This wasn't a problem when you were putting the cheese into your mouth, but that was because the cheese was melted and could flow around your teeth. Now that the cheese has hardened, this is no longer the case.
In the world of plastic injection molding, this is an undercut. Our concern was that, by molding a structurally rigid piece of polycarbonate around the charging port and speaker holes, we'd find ourselves unable to remove the Grip Case from the mold once hardened. Imagine spending $30,000 on industrial tooling only to get a $30 phone case stuck inside of it.
Once we saw Grip cases deforming along the bottom cutouts, we knew we'd need to find a way to remove the cheese from your mouth without breaking your teeth. To make a long story short: we did it. The cheese is out of your mouth, and you get to keep your teeth. Congratulations! Now, keep reading.
On newer models of the Grip case, the result is a polycarbonate bridge extending around the bottom cutouts, adding both structural reinforcement and interlock mechanisms to promote mechanical bond, much like the ones which line the perimeter of the rest of the Grip case.

Pictured: Newest-gen structural reinforcement on the bottom of the Grip.
On the subject of structural reinforcements, this design revision was around the time we flanked the buttons with some fins, working in tandem with the heightened compression set and button relief slits, detailed above, to further guarantee that button actuation would have no impact on the overall durability of the Grip case.

Pictured: Lack of button fins on the first-gen Grip.

Pictured: Button fins on the newest-gen Grip.
As an aside: Unrelated to the de-bonding issues, we've also made a number of smaller improvements to the Grip case with each new iteration. For instance, we chamfered the front lip of the case to make edge-swiping more pleasant and reduce dust accumulation along the rim. Those raised parallelogram shapes along the sides of your Grip case that create its distinctive handfeel? We made those way bigger for a better in-hand experience. In short: product development is a complex and multifaceted process. Each new iteration of the Grip case is better than the one that came before, and that applies to more than just failure rates.
Speaking of failure rates: all of these improvements were in place by the time we launched iPhone 11-series Grip cases. The failure rate for these cases decreased exponentially... but didn't disappear entirely.

The Even More Ridiculous Metaphor
With these improvements, we achieved our desired outcome: the case was no longer deforming around the buttons or the charging port. Instead, the structure of the case began to fail literally anywhere else around the perimeter of the phone.
Think of it this way… you’re a roof carpenter. The greatest roof carpenter of all time. Like the son of God, but if he was a carpenter. Unfortunately, you’ve been paired with the Donald Trump of wall-builders.
You're tasked with building a house. You spend all of your time and energy perfecting your roofcraft. You've designed a roof that's so durable, it may as well have been made of Nokia 3310s. Nothing's getting through that bad boy.
The wall guy? Instead of building that wall he said Mexico would pay for, he's been tweeting about the miraculous medicinal properties of bleach while a plague kills hundreds of thousands of Americans.
The point here is that you can build the greatest roof of all time, but the walls need to be strong enough to match.
To strengthen the Grip case's metaphorical walls, we needed to re-design the inside of the Grip case from scratch. More specifically, the mechanical interlock between the springy elastomer and rigid polycarbonate skeleton. We took every tooth at the bonding point between the two materials and made them as large as we possibly could. Then, we added more teeth.

Pictured: Polycarbonate teeth on the newest-gen Grip.
To jog your memory: this is how the teeth used to look...

Pictured: Polycarbonate teeth on the first-gen Grip.
If time proves that these changes aren’t enough, our engineers still have a number of ideas on how to improve the bond between the elastomer and polycarbonate. Will we ever need to implement those ideas? Again - that’s a question only time can answer. Each change might be the silver bullet that puts this problem to bed for good... but there's only one way to find out: it involves real-world testing and, with each iteration, months of careful observation.

PART THREE

So, Where Are We Now?
Have the improvements we've made to the Grip case been successful? You bet.
For the sake of comparison: we began shipping iPhone 11 series Grips on September 30th, 2019. Within six months of that date, we had received 52 reports of structural failures - a big improvement over the early days, but still not good enough.
Fast forward two months. We began shipping Note 10 Plus Grip cases on November 21st, 2019. In the first six months of availability, we received exactly eight reports of Note 10 Plus Grips falling apart. Again, a major improvement over the iPhone series in the same stretch of time. If we'd launched the first Grip cases with a failure rate that low, we wouldn't be writing this post right now and you’d have nothing to read while pretending to do work.
How about the Galaxy S20 series, which began shipping on February 10th, 2020? They're the most recent and improved set of SKUs we’ve made to date, leveraging everything we've learned and making further improvements over the Note 10 Plus. No reports so far. Same goes for the iPhone SE and OnePlus 8 series - these SKUs share all the improvements we've made to the underlying design of the Grip case thus far.
Does that mean these numbers will hold forever? Who knows. That's the thing: every improvement we make, we need to wait several months to see how effective it's been. No amount of internal testing can replace the real-world data of shipping cases to hundreds of thousands of users across nearly 200 countries.
We could always just throw in the towel, make the entire case out of rigid plastic, and call it a solved issue... but that would be the easy way out. The Grip case and its unique design properties can't reach their full potential unless we make incremental improvements - then wait and see how they pan out in the real world.
All of which is to say: it's far too early to say the newest set of improvements have officially solved the problem. While the failure rate is still zero, we need to keep watching. We've made a ton of progress, but we're not going to rest until we've killed this issue for good - without sacrificing the unique properties that make the Grip case stand out in a sea of derivative hard plastic and TPU phone cases.
That's probably enough to inspire confidence in someone who's on the fence about buying an S20 Ultra Grip, an iPhone SE Grip, or any Grip we release in the future. But what if you're one of the people who bought an older Grip model?

"I'm One Of The People Who Bought An Older Grip Model!"
We won't sugarcoat it. The failure rates for older Grip models is way higher than we deem acceptable. Why has it taken us this long to publicly address the issue, then?
Easy: it's not as widespread as you might think. Some humans reading this might be looking at their iPhone X Grip, purchased in 2019 and still intact, wondering what all the fuss is about. That's an important consideration: most people who have functioning, still-bonded Grip cases aren't posting on /dbrand about how unbroken it is. The people who've had issues around total product failure are in the minority.
We're not using the word "minority" as a get-out-of-jail-free card here. It's still a way larger number than we'd ever be comfortable with. We simply don't want our transparency and candor in writing this to be misinterpreted as an admission that every single Grip case we've made for older devices is going to fall apart. Statistically speaking, this is an issue for a minority of Grip owners.
Our philosophy at first was that, while it was unfortunate and frustrating that Grip cases were falling apart, dramatic PR action wasn't necessary. Instead, we resolved to:
  1. Quietly and diligently work in the background to improve the underlying design of the Grip case.
  2. Ship free replacements to anyone whose Grip case had failed.
To date, we've spent hundreds of thousands of dollars on shipping fees alone for replacement Grips. As you can imagine, that number gets a lot higher once you add in the cost of actually making the thing. We've been fine with writing these costs off as sort of an R&D expense, since every example of a deformed or de-bonded Grip provides invaluable data on how to improve the product.
Where our strategy backfired was in the narrative that began to take root as Grip cases continued to fall apart. Look at it this way: the failure rate of older Grip case SKUs is anywhere between 1% and 20%, depending on how early we released the SKU. Since the improvements we've already made to the underlying design were rolled out incrementally with each new phone release, that number has been on a steady downward trend.
For the purpose of this thought experiment, we'll go with the earliest, shittiest Grip cases - putting us at a long-term failure rate of 20%.
So, 20% of customers for this device have a Grip case fall apart at some point in the product's lifespan. Every single one of those people writes in to our Customer Experience team about the issue. They all receive a replacement, free of charge.
Since this replacement is identical to the first Grip case they'd received, it also has a 20% failure rate. We're now dealing with percentages of percentages. Stop panicking, we'll do the math for you: that means 4% of these hypothetical Grip owners will have a second Grip case fail on them in the long run.
Four percent is a lot better than twenty… but it's also a lot of people who've been burned twice. These people are going to be extra vocal about how shitty the Grip case is. To be fair, they've got every right.
So, we've got four groups of customers for this SKU:
  • Group A: Has had two or more Grip cases fail (4%).
  • Group B: Has had exactly one Grip case fail (16%).
  • Group C: Bought a Grip which has not failed (80%).
  • Group D: Has not purchased a Grip case (NA%).
Group A is livid about the repeated issues they've had - rightfully so.
Group B, having been burned before, reads about Group A's experience. They take it to mean their replacement will inevitably fail on them as well, and they'll one day get the dubious honor of joining Group A.
Group C, despite not having had any issues yet, reads the experiences of Groups A and B. Then, a significant portion of this group begins to operate under the assumption that it's only a matter of time before their Grip falls apart as well.
Group D reads all of the above and decides they don't have enough confidence in the Grip case to ever purchase one.
A narrative begins to form that this hypothetical failure rate is close to 100%. Worse yet: people with newer phones, unaware that each new iteration of the Grip case has a dramatically reduced failure rate over the last, start to assume their case also has a 100% failure rate. That's where our original strategy - the one where we quietly improved the product in the background while offering replacements for defective units - backfired on us.
This narrative only exists because we've continued to leverage existing stock with too high a failure rate, which, in hindsight, was like pouring gasoline on a gender reveal forest fire of disappointment and regret. This brings us to our next chapter.

Mass Destruction
At this point, you're probably aware that a number of Grip SKUs for older phones have been listed as "Sold Out" on our website, and haven't been restocked since.
We stopped production on these cases because we knew they'd have all the same issues as the original production runs. See, it's not as simple as pushing a "make the Grip not fall apart" button at the factory - we'd need to redesign the case from scratch, implementing all of the design improvements we've made up to this point, then re-tool our existing machinery to produce this new version. We'll have more to say about re-tooling a bit later - for now, focus on the fact that some Grips have been listed as "Sold Out".
If someone's Grip case falls apart while listed as "Sold Out", we don't have any replacements to send them. Instead, dbrand's Customer Experience team has been issuing refunds wherever possible, and store credit otherwise. Just in case you're wondering what we mean by "where possible": PayPal doesn't allow refunds on transactions that are more than six months old. Store credit, on the other hand, can be offered indefinitely.
What we've come to realize is that we're never going to be able to escape this downward spiral until we rip the band-aid off and stop stocking these old, flawed SKUs.
Today, we're ripping the bandaid off. As you're reading this, we're disposing of all of our old stock. All of the flawed Grip SKUs are now listed as "Sold Out".
Head over to our Grip listing and take a look at what's available. Everything that you can currently buy is up to spec with the improvements we've made over the past year - meeting or exceeding the standard of quality set by the Galaxy S20 series, the iPhone SE, and the OnePlus 8 series. In some cases - take, for instance, the iPhone 11 series - this means we've already re-tooled our production lines to meet that quality benchmark.
If a Grip case is listed on "Backorder", it means we've begun the process of re-tooling the SKU to match the improved quality standard you've spent the last five hours reading about.
However, if a Grip case is now listed as "Sold Out", that means no more reshipments.
If you own a sold out Grip case that hasn't fallen apart yet: that's great! Don't assume that your Grip is doomed to fail just because we devoted 5661 words to explaining why it might fall apart. You've still got better odds than you would at a casino.
As always, if you run into any issues with your case, sold out or not, shoot an email to one of our Robots. They'll still take care of you - it just won't be with a replacement case… for now.

Mass Production
Remember when we said we'd talk more about re-tooling a bit later? That's right now.
So, why are so many Grip models not being fixed? Why haven't we re-tooled these old SKUs with all of the quality improvements made to the case's build quality? It's a little complicated.
Taking the improvements we've made to the most recent suite of Grip models and retroactively applying those changes to older SKUs isn't a simple task - it would require us to throw out our existing production tools and create new ones, from scratch. Suffice it to say that doing so is a wildly expensive endeavor.
To recoup that cost, we'd need to produce more Grips than we're likely to ever sell for aging, irrelevant hardware. Let's use the Pixel 3 as an example.
If we replaced every single de-bonded Pixel 3 Grip, that would account for about 3% of the MOQ (Minimum Order Quantity) on a re-tooled Pixel 3 Grip case. Now we're sitting on 97% of that MOQ as overstock. Pixel 3 owners have had their phone for nearly two years now. If they want a phone case, they already have one. They're not looking for new Pixel 3 cases, they're getting ready to buy a new phone. Simply put, it’s no longer a viable market.
Now, say the Pixel 3 was a significantly more popular phone - enough that we'd be shipping out, say, 50% of the MOQ as replacements on day one. Now, that's a lot more tempting to us - we'd still lose boatloads of money, but at least it would go towards some consumer goodwill.
To figure out how much money we'd lose on re-tooling, we gave our bean-counting Robots a giant jar of beans and told them to get to work. They emerged three days later. When asked how many beans were in the jar, they gave us a blank stare. When asked if it was possible to re-tool any of our production lines for old Grip SKUs without losing obscene amounts of money, they said:
"Absolutely not."
Still, we're no strangers to throwing away obscene amounts of money to make the internet happy. Remember Amazon gift cards? Those were the days. The only question that remains is "How much money are we willing to set on fire?"
We can't tell you yet. Why? Because we're currently running a detailed cost-benefit analysis on the subject of re-tooling old production lines, on a SKU-by-SKU basis. That's business talk for "the bean-counting Robots have been given more beans to count."
The objective is to determine the viability of producing new-and-improved Grip stock for older phones: how many units would be tied up in replacements for that model, how many we could reasonably expect to sell to new customers, and how much overstock would be left from the MOQ.
From there, we can determine what the financial impact of re-tooling would be and make the final decision on how much cash we're dumping into the ocean somewhere off the coast of the Seychelles. We'll have our results by early next week.
These re-tooled models, if produced, would feature every improvement we’ve made thus far to the Grip case line, plus a few that have yet to be released. Remember how the S20s, the iPhone SE and the OnePlus 8s haven't had any reported failures yet? Picture that, but for the phone you've got.
If we go ahead with re-tooling production lines for your phone, a few things will happen:
  1. The Grip case for your phone will go from "Sold Out" to "Backorder".
  2. Our Customer Experience Robots will shift their communication strategy from "we no longer support your phone," to "we'll get you a replacement once we've got improved units in stock."
None of these things will happen until we've run the simulations on which phones are getting restocked. Why are we posting this today, then? We could have waited a week and had concrete answers to offer about the future of our out-of-stock Grip cases. Well…

Take Our Survey
This is it: your chance to have some say in how much money we set on fire as a goodwill exercise for this whole R&D clusterfuck.
Those simulations we're running? They'll be great for telling us how much money we're going to lose on each Grip SKU, but it won't tell us anything about how much money our customers want us to lose on each Grip SKU.
To that end, we've prepared a survey for people who have purchased a Grip case. We'll be taking your feedback into consideration during our decision-making process.
We have only one request: don't be a jackass. Answer the questions honestly.
Click here to take the survey.

In Closing...
We're sharing a special moment right now. We're all seeing a light at the end of the tunnel.
For us, that light is "we're almost done with a year-long R&D effort to stop the Grip case from falling apart."
For you, the light is "the end of a 5661-word marathon of a Reddit post."
We just want to take a minute to recognize that we couldn't have gotten this far without your collective support. At any point in the past year, we might have pulled the plug on the Grip project entirely if we'd reached a critical mass of negative sentiment from our customers. Instead, we've got an army of devotees who have no problem paying us for the privilege of being our guinea pigs.
Product development isn't a one-and-done process. It's easy to forget, but our skins weren't always to the world-class, record-setting, Michael-Jordan-in-his-prime standard you expect from us today. If you happen to have an iPhone 4 skin lying around, apply it and let us know how it goes. You'll immediately appreciate how many process improvements we've made. We weren’t born as the greatest skin manufacturer in history. We got there through a process of methodical improvement. Each jump in quality was driven by a bottomless well of user feedback, sourced from millions upon millions of customers. That, and the competition was comically inept.
It's the same story for the Grip case. Your continued support has enabled us to make huge strides in developing a product that's on the cusp of blowing everyone else out of the water. We're going to keep working until it gets there.

TL;DR VERSION

Please note that by reading this tl;dr, you’re missing out on several outlandish metaphors, including classics such as:
  • Plastic injection molding melted cheese into your face hole.
  • What if Jesus and Donald Trump built a house?
  • How to turn yourself from “rare to well done” and “solid to paste”.
  • Pencil Perverts.

WHY DOES THE GRIP FALL APART?
  • The Grip case is made from two materials: a polycarbonate skeleton and an elastomer frame.
  • The elastomer frame provides the majority of the case's impact protection and grip, but is prone to deformation.
  • We prevent deformation by bonding the material to a polycarbonate skeleton (i.e. the rigid back plate on the Grip case).
  • The bond between the two materials was not as strong as we'd originally anticipated, causing the elastomer to de-bond from the polycarbonate skeleton and the case to sometimes fall apart.

WHAT HAVE YOU DONE TO FIX IT?
  • Through a series of design revisions, we've made countless improvements to promote a stronger bond between the two materials.
  • These changes have incrementally reduced the failure rate of Grip cases. Our most recent SKUs are yielding extremely promising results.
  • Each time we improve the Grip case, we need to play a months-long waiting game to observe the real-world effects.

HOW ABOUT THE GRIPS YOU'VE ALREADY SOLD?
  • Since we're using you as guinea pigs for the purposes of product development, we've been uncharacteristically generous with our warranty policy.
  • However, that warranty policy only lasts as long as we have stock. Once we're out of Grips, we're out of replacements.
  • We've finally reached the point where we need to rip off the bandaid and dispose of all of our Grip stock produced during 2019.
  • If your Grip for any of these older phones falls apart, you can no longer get a replacement.
  • You should still write in to our Customer Experience team if it happens to you - we'll work something out.
  • On the bright side, our Grip SKUs from 2020 onwards have dramatically reduced, if not outright eliminated, the failure rate of previous models. We have no reported cases to date.
  • It's not economically viable to re-tool production lines to apply our improved industrial designs to any of the Grip cases that are currently marked as "Sold Out".
  • We're probably going to do it anyways.
  • We're running the simulations right now to determine which older devices will be re-tooled.
  • Take our survey to help determine which devices we'll be re-tooling.
submitted by db_inc to dbrand [link] [comments]

DraftKings (NASDAQ: DKNG) - Deep Dive Research - Part 1

TL:DR
Hello, welcome to my first deep dive write up.
My name’s Mark and I’m an accountant with a passion for investing. About two years ago, I used to work as an auditor at a public accounting firm and have been behind the scenes at many different publicly traded and privately held companies in the U.S. My goal is to bring my unique perspective from that past experience, my current experience working in a new role at a large corporation, and my understanding of accounting to help break down some of the most exciting growth stocks on the market today.
I’m a long-term investor. I am focused on finding great companies and holding them for a long time. I’m willing to endure volatility, crazy price drops, and everything that comes with this approach as long as the facts that led me to originally invest and believe in that company have not changed. If you want to learn more about this approach. I recommend reading the book “100 Baggers” by Chris Mayer.
Introduction
I think it’s fitting that my first stock pick has to do with sports. Sports has been a part of my life since I could walk at the age of 2. First with baseball and soccer, and then later in my childhood with golf. I’ve always played American football and basketball for fun as well and have always been an avid fan of all the major sports in the US.
I started playing fantasy sports (mostly just fantasy football) about 6 years ago and have always enjoyed it. Traditionally, with fantasy football you draft a team at the beginning of the year and those are your players for the rest of the season. If you have a bad draft, oh well. You can try to improve your team with trades and free agent additions but it is tough. Leagues usually consist of 10-14 teams (each managed by an individual) and there’s obviously only one winner at the end of the season (about 4 months after the draft). This can lead to the managers of the lower performing teams losing interest as the season wanes on. I believe DraftKings’ (DK) founders saw this issue and saw an opportunity. Enter, daily fantasy sports. Now, with the DK platform you can draft a new team every week. Or if you want, every day. This allows fans of fantasy sports to engage at whichever point of the season they want and at varying financial stakes.
The Thesis Statement
For every stock pick I make, I want to provide a quick thesis statement that can serve as a reminder for why I’m buying and holding that stock for the long term. I’ll always aim to make it just a few sentences long so it can easily be remembered and internalized. This helps during times when the price may sporadically drop and you need to remember why you’re holding this position.
The thesis statement I have come up with for DK is as follows:
“DraftKings: The leader in allowing fans to engage financially with their favorite sports, teams, and players. Having money at stake makes the game a lot more interesting to watch. The era of daily fantasy sports games, online sports betting, and online betting (outside of sports), is just getting started and DK is as well positioned (or better positioned) than anyone to capitalize off of this trend.”
Notice how I said “allowing fans to engage financially” as the first sentence and not necessarily “allowing fans to gamble”. There’s a reason for that. According to US Federal Law, Daily Fantasy Sports (DFS) contests have specifically been exempted from the prohibitions of the Unlawful Internet Gambling Enforcement Act (UIGEA). DK has always been, and I believe will continue to be DFS contests 1st, sports betting 2nd, and other forms of gambling/entertainment 3rd. It is noteworthy that states at an individual level can still deem DFS contests illegal if they so wish, but as of this writing (11/26/20), 43 of the 50 US States allow DFS contests and DK, accordingly, is offering DFS contests in all 43 of those US States.
I’ll try to clarify the difference between DFS contests and sports betting real quick:
DFS Contest – Pay a pre-set entry fee to enter a contest. All entry fees go towards “The Pot”. “Draft” 9 players to be on your “Team” for 1 week. Enter your “Roster” into a contest with other players (could range from 1 other person to 1,000s of people, the DK user can choose). Whichever “Roster” amasses the most points for that week out of all contestants wins. The winner will get the highest payout, and depending on the nature of the contest, other top finishers will receive smaller payouts as well.
Sports Gambling – Team A is considered a 10 point favorite to defeat Team B. This means that Team A is expected, by the professional gambling line setters, to outscore Team B by 10 points. This is known as a point spread. You can bet on the underdog or the favorite. If you bet on the favorite, they have to win by more than 10 points for you to win the bet. If you bet on the underdog, you will win the bet as long as the underdog keeps the game within less than a 10 point defeat.
These are just a couple simple examples to help you see the difference. Sports Gambling (the 2nd priority of DK) is a very lucrative market just as the DFS contests are. However, in the US, Federal Laws and regulations are a lot stricter on Sports Gambling than they are on DFS. As of this writing (11/27/20), 22 states (including the District of Columbia) out of 51 possible allow sports gambling.
DK is still in the infancy stages of getting their sports gambling business going. In the 22 states where they could potentially operate, they currently have a sports gambling offering in 11 of those states. The sports gambling business model for DK can be broken into two main offerings – mobile sports betting, and retail sports betting. Mobile sports betting means you can place a sports bet online from the comfort of your own home, while retail sports betting means you must go to a casino and place a bet with the sportsbook in person. I personally believe mobile sports betting is the real potential cash cow for DK out of the two types of sports betting offerings due to the convenience and ease of access. DK is currently working on and encouraging customers to lobby their state lawmakers to legalize sports gambling in more states.
How DK makes money
At the very least, before you invest in a company, you better understand how they make money. In Chris Mayers’ excellent book, 100 Baggers, that I mentioned above, he continually references top line revenue growth as one of the main common indicators of a possible 100 Bagger. This isn’t to tell you that any stock I pick will be a 100 Bagger just because it has great top line revenue growth, but if I am looking at a growth stock to hold for the long term, revenue growth is one of the first things I look at.
For DK, their means of making money is quite simple. I already went into detail above about DFS Contests and Sports Gambling. In DK’s latest 10-Q filing with the SEC (filed 11/13/20), revenue is broken out into two main streams: Online Gaming and Gaming Software.
Online Gaming (82% of Total Revenue for 9 months ended 9/30/20):
Online gaming is the true core business of DK and includes the aforementioned DFS Contests, Sports Gambling and additional gambling (non-sports) opportunities. DK refers to their additional gambling (non-sports) as “iGaming” or “online casino”.
For the 9 months ended 9/30/20, Online Gaming revenue totaled $239M, up 30% YoY from $184M in the same prior year period. Keep in mind, that this is an increase that happened during a COVID-19 global pandemic that delayed and shortened many professional sports seasons.
Online gaming revenue is earned in a few ways that are slightly different, but very similar overall. In order to enter a DFS contest, a customer must pay an entry fee. DFS revenue is generated from these entry fees collected, net of prize payouts and customer incentives awarded to users. In order to place a sports bet (sports gambling), a customer places a wager with a DK Sportsbook. The DK Sportsbook sets odds for each wager that builds in a theoretical margin allowing DK to profit. Sports gambling revenue is generated from wagers collected from customers, net of payouts and incentives awarded to winning customers. The last form of online gaming revenue is earned in similar fashion to a land-based casino, offering online versions of casino games such as blackjack, roulette, and slot machines.
Gaming Software (18% of Total Revenue for 9 months ended 9/30/20):
While the Online Gaming revenue stream mentioned above is a Business to Consumer (B2C) model, the Gaming Software revenue stream is a Business to Business (B2B) model. The Gaming Software side of the business was born out of the acquisition of SBTech, a company from the Isle of Man (near the UK) founded in 2007 that has 12+ years of experience providing online sports betting platforms to clients all over the world. The acquisition occurred as part of the SPAC driven IPO in April of 2020 that combined “the old DK company” with SBTech so that they now are “the new DK company” listed as DKNG on the NASDAQ. SBTech is a far more important part of the story than just being 18% of today’s revenue. The reason for this is because DK will eventually (planned mid-late 2021) be migrating all of their DFS and gambling offerings onto SBTech’s online platforms. Currently, for DFS, DK uses their own proprietary platform but that will move to SBTech with the migration. Currently, for online gambling, DK uses Kambi, the same online gambling platform that services Penn Gaming (PENN), a DK rival. But that’s enough about the software migration for now, back to the Gaming Software revenue.
The Gaming Software revenue stream for DK is essentially a continuation of SBTechs’ B2B business model. DK contracts with business customers to provide sports and casino betting software solutions. DK typically enters two different type of arrangements with B2B customers when selling the gaming software:
  1. Direct Customer Contract Revenue: In this type of transaction, the software is sold directly to a business (casino for example) that wants to use the software for their own gambling operations. This revenue is generally calculated as a percentage of the wagering revenue generated by the business customer using DK’s software and is recognized in the periods in which those wagering and related activities conclude.
  2. Reseller Arrangement Revenue: In this type of transaction, DK provides distributors with the right to resell DK’s software-as-a-service offering to their clients, using their own infrastructure. In reseller arrangements, revenue is generally calculated via a fixed monthly fee and an additional monthly fee which varies based on the number of gaming operators to whom each reseller sub-licenses DK’s software.
As mentioned above, SBTech was an international company based in the Isle of Man before being acquired by DK. Thus, the majority of their business in their first 12 years of operating independently has always been international and outside of the United States. This has helped DK, which has historically been US focused, expand it’s international reach.
A perfect example of expanding this international reach occurred recently during October (technically Q4) in which DK’s B2B technology (powered by SBTech) helped enable the launch of “PalaceBet”, a new mobile and online sportsbook offering from Peermont, a South Africa based resort and casino company. The deal was headed by DK’s new Chief International Officer, Shay Berka, who previously spent 10 years working for SBTech as CFO and General Manager. Mr. Berka took on the role of DK’s Chief International Officer upon the merger in April earlier this year. I think this deal shows that DK has integrated SBTech and it’s business very well into the larger business as a whole. They are not wasting any time using their newly acquired resources to expand their reach and bring in new sources of revenue.
This is the end of my first article about DK. My goal is to drop Part 2 later this week. The focus of Part 2 will be an in depth answer of the question – “Can we 10x from here?”
Disclosure: I am/we are long DKNG. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it. I have no business relationship with any company whose stock is mentioned in this article.
submitted by Historical-Comment36 to SecurityAnalysis [link] [comments]

DraftKings (NASDAQ: DKNG) - Deep Dive Research - Part 1

TL:DR
Hello, welcome to my first deep dive write up.
My name’s Mark and I’m an accountant with a passion for investing. About two years ago, I used to work as an auditor at a public accounting firm and have been behind the scenes at many different publicly traded and privately held companies in the U.S. My goal is to bring my unique perspective from that past experience, my current experience working in a new role at a large corporation, and my understanding of accounting to help break down some of the most exciting growth stocks on the market today.
I’m a long-term investor. I am focused on finding great companies and holding them for a long time. I’m willing to endure volatility, crazy price drops, and everything that comes with this approach as long as the facts that led me to originally invest and believe in that company have not changed. If you want to learn more about this approach. I recommend reading the book “100 Baggers” by Chris Mayer.
Introduction
I think it’s fitting that my first stock pick has to do with sports. Sports has been a part of my life since I could walk at the age of 2. First with baseball and soccer, and then later in my childhood with golf. I’ve always played American football and basketball for fun as well and have always been an avid fan of all the major sports in the US.
I started playing fantasy sports (mostly just fantasy football) about 6 years ago and have always enjoyed it. Traditionally, with fantasy football you draft a team at the beginning of the year and those are your players for the rest of the season. If you have a bad draft, oh well. You can try to improve your team with trades and free agent additions but it is tough. Leagues usually consist of 10-14 teams (each managed by an individual) and there’s obviously only one winner at the end of the season (about 4 months after the draft). This can lead to the managers of the lower performing teams losing interest as the season wanes on. I believe DraftKings’ (DK) founders saw this issue and saw an opportunity. Enter, daily fantasy sports. Now, with the DK platform you can draft a new team every week. Or if you want, every day. This allows fans of fantasy sports to engage at whichever point of the season they want and at varying financial stakes.
The Thesis Statement
For every stock pick I make, I want to provide a quick thesis statement that can serve as a reminder for why I’m buying and holding that stock for the long term. I’ll always aim to make it just a few sentences long so it can easily be remembered and internalized. This helps during times when the price may sporadically drop and you need to remember why you’re holding this position.
The thesis statement I have come up with for DK is as follows:
“DraftKings: The leader in allowing fans to engage financially with their favorite sports, teams, and players. Having money at stake makes the game a lot more interesting to watch. The era of daily fantasy sports games, online sports betting, and online betting (outside of sports), is just getting started and DK is as well positioned (or better positioned) than anyone to capitalize off of this trend.”
Notice how I said “allowing fans to engage financially” as the first sentence and not necessarily “allowing fans to gamble”. There’s a reason for that. According to US Federal Law, Daily Fantasy Sports (DFS) contests have specifically been exempted from the prohibitions of the Unlawful Internet Gambling Enforcement Act (UIGEA). DK has always been, and I believe will continue to be DFS contests 1st, sports betting 2nd, and other forms of gambling/entertainment 3rd. It is noteworthy that states at an individual level can still deem DFS contests illegal if they so wish, but as of this writing (11/26/20), 43 of the 50 US States allow DFS contests and DK, accordingly, is offering DFS contests in all 43 of those US States.
I’ll try to clarify the difference between DFS contests and sports betting real quick:
DFS Contest – Pay a pre-set entry fee to enter a contest. All entry fees go towards “The Pot”. “Draft” 9 players to be on your “Team” for 1 week. Enter your “Roster” into a contest with other players (could range from 1 other person to 1,000s of people, the DK user can choose). Whichever “Roster” amasses the most points for that week out of all contestants wins. The winner will get the highest payout, and depending on the nature of the contest, other top finishers will receive smaller payouts as well.
Sports Gambling – Team A is considered a 10 point favorite to defeat Team B. This means that Team A is expected, by the professional gambling line setters, to outscore Team B by 10 points. This is known as a point spread. You can bet on the underdog or the favorite. If you bet on the favorite, they have to win by more than 10 points for you to win the bet. If you bet on the underdog, you will win the bet as long as the underdog keeps the game within less than a 10 point defeat.
These are just a couple simple examples to help you see the difference. Sports Gambling (the 2nd priority of DK) is a very lucrative market just as the DFS contests are. However, in the US, Federal Laws and regulations are a lot stricter on Sports Gambling than they are on DFS. As of this writing (11/27/20), 22 states (including the District of Columbia) out of 51 possible allow sports gambling.
DK is still in the infancy stages of getting their sports gambling business going. In the 22 states where they could potentially operate, they currently have a sports gambling offering in 11 of those states. The sports gambling business model for DK can be broken into two main offerings – mobile sports betting, and retail sports betting. Mobile sports betting means you can place a sports bet online from the comfort of your own home, while retail sports betting means you must go to a casino and place a bet with the sportsbook in person. I personally believe mobile sports betting is the real potential cash cow for DK out of the two types of sports betting offerings due to the convenience and ease of access. DK is currently working on and encouraging customers to lobby their state lawmakers to legalize sports gambling in more states.
How DK makes money
At the very least, before you invest in a company, you better understand how they make money. In Chris Mayers’ excellent book, 100 Baggers, that I mentioned above, he continually references top line revenue growth as one of the main common indicators of a possible 100 Bagger. This isn’t to tell you that any stock I pick will be a 100 Bagger just because it has great top line revenue growth, but if I am looking at a growth stock to hold for the long term, revenue growth is one of the first things I look at.
For DK, their means of making money is quite simple. I already went into detail above about DFS Contests and Sports Gambling. In DK’s latest 10-Q filing with the SEC (filed 11/13/20), revenue is broken out into two main streams: Online Gaming and Gaming Software.
Online Gaming (82% of Total Revenue for 9 months ended 9/30/20):
Online gaming is the true core business of DK and includes the aforementioned DFS Contests, Sports Gambling and additional gambling (non-sports) opportunities. DK refers to their additional gambling (non-sports) as “iGaming” or “online casino”.
For the 9 months ended 9/30/20, Online Gaming revenue totaled $239M, up 30% YoY from $184M in the same prior year period. Keep in mind, that this is an increase that happened during a COVID-19 global pandemic that delayed and shortened many professional sports seasons.
Online gaming revenue is earned in a few ways that are slightly different, but very similar overall. In order to enter a DFS contest, a customer must pay an entry fee. DFS revenue is generated from these entry fees collected, net of prize payouts and customer incentives awarded to users. In order to place a sports bet (sports gambling), a customer places a wager with a DK Sportsbook. The DK Sportsbook sets odds for each wager that builds in a theoretical margin allowing DK to profit. Sports gambling revenue is generated from wagers collected from customers, net of payouts and incentives awarded to winning customers. The last form of online gaming revenue is earned in similar fashion to a land-based casino, offering online versions of casino games such as blackjack, roulette, and slot machines.
Gaming Software (18% of Total Revenue for 9 months ended 9/30/20):
While the Online Gaming revenue stream mentioned above is a Business to Consumer (B2C) model, the Gaming Software revenue stream is a Business to Business (B2B) model. The Gaming Software side of the business was born out of the acquisition of SBTech, a company from the Isle of Man (near the UK) founded in 2007 that has 12+ years of experience providing online sports betting platforms to clients all over the world. The acquisition occurred as part of the SPAC driven IPO in April of 2020 that combined “the old DK company” with SBTech so that they now are “the new DK company” listed as DKNG on the NASDAQ. SBTech is a far more important part of the story than just being 18% of today’s revenue. The reason for this is because DK will eventually (planned mid-late 2021) be migrating all of their DFS and gambling offerings onto SBTech’s online platforms. Currently, for DFS, DK uses their own proprietary platform but that will move to SBTech with the migration. Currently, for online gambling, DK uses Kambi, the same online gambling platform that services Penn Gaming (PENN), a DK rival. But that’s enough about the software migration for now, back to the Gaming Software revenue.
The Gaming Software revenue stream for DK is essentially a continuation of SBTechs’ B2B business model. DK contracts with business customers to provide sports and casino betting software solutions. DK typically enters two different type of arrangements with B2B customers when selling the gaming software:

  1. Direct Customer Contract Revenue: In this type of transaction, the software is sold directly to a business (casino for example) that wants to use the software for their own gambling operations. This revenue is generally calculated as a percentage of the wagering revenue generated by the business customer using DK’s software and is recognized in the periods in which those wagering and related activities conclude.
  2. Reseller Arrangement Revenue: In this type of transaction, DK provides distributors with the right to resell DK’s software-as-a-service offering to their clients, using their own infrastructure. In reseller arrangements, revenue is generally calculated via a fixed monthly fee and an additional monthly fee which varies based on the number of gaming operators to whom each reseller sub-licenses DK’s software.
As mentioned above, SBTech was an international company based in the Isle of Man before being acquired by DK. Thus, the majority of their business in their first 12 years of operating independently has always been international and outside of the United States. This has helped DK, which has historically been US focused, expand it’s international reach.
A perfect example of expanding this international reach occurred recently during October (technically Q4) in which DK’s B2B technology (powered by SBTech) helped enable the launch of “PalaceBet”, a new mobile and online sportsbook offering from Peermont, a South Africa based resort and casino company. The deal was headed by DK’s new Chief International Officer, Shay Berka, who previously spent 10 years working for SBTech as CFO and General Manager. Mr. Berka took on the role of DK’s Chief International Officer upon the merger in April earlier this year. I think this deal shows that DK has integrated SBTech and it’s business very well into the larger business as a whole. They are not wasting any time using their newly acquired resources to expand their reach and bring in new sources of revenue.
This is the end of my first article about DK. My goal is to drop Part 2 later this week. The focus of Part 2 will be an in depth answer of the question – “Can we 10x from here?”
Disclosure: I am/we are long DKNG. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it. I have no business relationship with any company whose stock is mentioned in this article.
submitted by Historical-Comment36 to investing [link] [comments]

Sloppy: Big Mama Gumball Machine and Captain Jack

There have numerous times in which I am amazed by what you, Dear Reader, finds funny about my normal life. My brain is a chaotic mess of constantly firing neurons, but I vividly recollect each story I have posted. I don't exactly put a great deal of time or effort into my stories. I simply let my fingers do the work. I find that I am more passionate about my military-related stories. There is a sentimental value that I hold very dear. By no means am I saying the other stories are not precious, but I am surprised when I read, "This is my favorite Sloppy story." Especially when I view the story as a "normal" day in the life of Sloppy.
I recently wrote "Sloppy: Learning to be Sloppy Circa 1998." There was an inquiry about the gumball machine in the comments. There were also a considerable amount of Direct Messages (DMs) demanding additional information related to the gumball machine. Again, I was very surprised because I viewed that story as nothing more than simple miscreant mischief. I suppose it was more of a "coming-of-age-story." I didn't understand the significance when I was younger. I didn't know these were the very first steps of my Fuckery career.
The scavenger hunts were everything but typical. They were truly epic events that were held on a weekly basis. The hunt lists were never the same, and the winning team was responsible for making the new list. We, of course, had our staple items such as: Garden Gnomes, Big Wheels, Wheel Chairs, and Road Kill. There was approximately twenty items that continually made the weekly list. Each item had an associated point value. Then there were the coupe de grace items. These items would typically change form week-to-week, were extremely difficult to acquire, but had an immense point value that almost certainly guaranteed victory. The gumball machine was one of them.
The Big Mama Giant Gumball Machine was one of the coupe de grace items. It was a mammoth prize that stood at six feet and seven inches tall (2 meters) and weighed 130 pounds (60 kg) empty. Midnight acquisitions was in order, and this particular Big Mama was definitely big, and anything but empty. I don't know gross weight of a fully stocked Big Mama, but I can tell you exactly how many Super Highly Intelligent Teenage Scoundrels (SHITS) it took to secure it. Six! It took every ounce of strength six SHITS had to load this monstrous prize.
Dear Reader, I know. I know what it's like to be let down, and I am about to let you down. "Borrowing" the Big Mama was actually quite easy. There is no real story regarding the acquisition. We simply backed a pickup truck to main entrance of Walmart, and loaded it up. We wobble-rolled the base of the machine out the main door, rested it on the bollards, and gently tipped it into the back of a truck. Then we drove off into the night with our spoils. Not a single soul questioned us, or looked twice.
We were SHITS Dear Reader, not fucking idiots. We had purchased cheap blue collared shirts, and khaki shorts from Walmart the day prior. The SHITS felt it was appropriate to give a little coinage to Walmart considering Walmart was about to be down exactly one gumball machine. It was also important of look uniformed. I know the suspense is killing you Dear Reader. Yes! We were the victors that particular week. People don't bother you if you a convincing in your duties. We were mentally there to remove a gumball machine, and our actions were clearly congruent. There was one minor problem though. How in the fuck do you return a gumball machine of that size without getting caught? Simply, you don't. It was one of the very few things we had acquired that was not returned.
Sunday Before Work (0430)
Sloppy Dad: Sloppy. SLOPPY!
OP: (Groggy) Yeah?
Sloppy Dad: WAKE UP. Get dressed, and then met me in the garage.
Sloppy puts shorts on and walks to garage.
Sloppy Dad: (Pointing) What the fuck, is THAT?
OP Brain: The old man is losing it!
OP: Looks like a gumball machine.
Sloppy Dad: (Not Happy) Well no fucking shit. I can see that. How did it get here?
OP: We put it here!
Sloppy Dad: (More Irritated) We?
OP: Yeah. The SHITS NAMES.
Sloppy Dad: Do you want to explain HOW you got it?
OP: I can but...
Sloppy Dad: I don't even want to know. You're grounded.
OP: (Sad Voice) Okay. I will take it somewhere else.
Sloppy Dad: No. No you wont. I am trying to quit smoking. I can use the gum.
There is still a Big Mama Giant Gumball Machine in my parents garage. It was out of gumballs around year five, and my father said it was the best piggy bank he has ever owned. I don't know what he did with the $1,500 in quarters though. I am happy the old man finally figured out how to refill it without breaking it too. We failed to ask Walmart for the keys when we acquired it, but I assume that would have been the demise of our endeavor.
"Wow. Sloppy, you finally did it. You finally wrote a story that absolutely bored me to death." I hear you dear reader, and I apologize. How about I rub some wasabi paste on your wrinkle-grommet and spice it up? I think we need to talk about Captain Jack. "Who the fuck is Captain Jack?" Dear Reader, I will explain. Captain Jack was the unattainable coupe de grace item. It was Mission Impossible and my team was on a three week skid, and we needed a "W" in the win column.
There was an old steamboat in the harbor of town, and Captain Jack was at the helm. My team of SHITS had hit brick wall-after-brick wall that night. The hunt clock was dwindling down, and we needed to throw an Hail Marry. It was our only chance, and we decided to attain the unattainable! We parked in the large parking lot. One SHITS remained on lookout, and three SHITS started our Mission Impossible.
Captain Jack was at the top, and getting to the top was one continuous circle walkway with exits at each deck of the ship. Captain Jack was on the third deck, and we had finally arrived with our bag of tools. Keep in mind, we were not sponsored by the Central Intelligence Agency (CIA) or MI6, and our bag of tools lacked sophistication. We had a hacksaw, two screw drivers, and a baseball bat. It certainly lacked sophistication, but these tools had faithfully served us in the past.
We admired Captain Jack for a couple seconds before we started to work. He had one hand on the helm, and one hand extended skywards semi-grasping a chain that dangled from the ceiling. Captain Jack had a grin on his face and he was begging for a ride in something a bit faster than a steamship. I immediately began to saw his left leg, and it was tedious. Captain Jack was wooden, and the hacksaw blade was not made for wood. It was like trying to cut a ribeye steak with a dildo.
Jamie: Dude. We need to hurry up. We only have an two hours left, and this is taking forever.
OP: I am going as fast as I can.
Jamie: Can we unscrew the legs?
OP: No. They're fucking bolted in.
Jeremy: Dude, we really need to hurry.
Twenty Minutes Later
OP: Got it.
Jamie: Yes. (Talking to Jeremy) We're good to go man.
OP: NO. We still have one leg.
Jamie: Fuck that!
CRACK-CRACK-CRACK
Jamie lacked patience. The "CRACK" was thunderous. Jamie pulled out the multi-tool, and started to hit home runs with a fucking baseball bat. The hits were deafening loud, but surprisingly didn't draw any attention to our quest. Dear Reader, have you ever failed to fully think something out? Ever develop a plan, and fail to calculate a couple factors? Captain Jack was about was one swing away from tumbling, and we had a catastrophic miscalculation.
Jeremy: (Looking at Sweaty Jamie) Dude. One more swing and we got this fucker.
Swing
CRACK
Captain Jack falling in slow motion!
HOOOOOOOOOONNNNNNNNNKKKKKKKK!
The ship was built in the 1930s. How many of you actually expected the horn to work? We certainly didn't. The ship bellowed a thunderous HONK, and our covert mission immediately transitioned into overt chaos. I believe this is a perfect time to explain that this ship is immediately adjacent to a casino, and there is always a law enforcement presence. The gig was up, and we were more fucked than Chasey Lain.
Jeremy 2 (Lookout): (Hysterically Laughing) What the fuck was that?
Jeremy: The fucking horn. Jamie hit his legs, and he feel into the fucking horn. We still good?
Jeremy 2: (More Laughing) Good? (More Laughing) NO. You are not good. The cops are coming now.
Jeremy: (Looking at Sloppy and Jamie) We are fucked. The cops are coming.
OP Brain: FUCK. FUCK. FUCK.
The cops were about to board the steamboat. The odd stairwell played to our benefit though. There was no immediate access to our location. We could visual see the bouncing flashlights making their way to our demise. It was a fucking gut punch. I knew my father would not handle this well, and I was absolutely petrified with the images I envisioned. Having a belt surgically removed from my ass cheeks was not an option. It was a perfect "What Would Sloppy Do" moment, and I knew I would get an irrationally rational response in a timely fashion.
Jamie: (Eyes Welling Up) We're fucked.
Cops: (Screaming from Second Level) YOU BOYS STAY RIGHT WHERE YOU ARE AT.
OP: Fuck This. Give me Captain Jack
Jamie: For what?
OP: Just fucking give him too me.
Splash!
Captain Jack had just perform the best fucking belly-flop a wooden mannequin was capable of performing. It now looked like a dead body was floating in the harbor. The body didn't sink to the bottom, but I lacked the skills of Dexter. Then again, floating could be a good thing!?!
Jamie: What the fuck did you do that for?
OP: I am fucking jumping. They don't have jurisdiction across the river. JEREMY. JEREMY!
Jeremy: (Puzzled) What?
OP: Tell Jeremy to pick us up at LOCATION.
Jeremy: How the fuck are we going...
I assume he was going to finish with "get there" but I was too busy falling three stories into the river. It was time for them to either shit, or get off the pot. The cops were nearly approaching the entrance to the third floor. Jeremy and Jamie were already brothers and had bunk beds, but I doubted they had to desire to share bunks in jail.
SPLASH-SPLASH
They had decided to shit. The cops were puzzled. "Where do you think you're going?" was echoed from the third floor.
OP: Grab Captain Jack and doggy paddle.
Captain Jack was a perfect flotation device. We looked like three beavers with critically underdeveloped beaver brains just kicking our way outside of the harbor. It took no more than five minutes to evade the cops outside the harbor, and the fast moving current got us to our destination in approximately twenty minutes.
Jeremy 2: (Baffled. FUCKING BAFFLED) HOLY SHIT. HOLY FUCKING SHIT. HOW IN THE FUCK?
OP: We jumped. Now get down here and help us with this fucker.
We were sopping wet and wreaked of river, and minus a right foot, we had all of Captain Jack. Our ride to the drop-off location was glorious, and the defeated look on the faces of our opponent SHITS was gratifying. It was an epic evening, and an epic prize.
Sloppy Dad: Sloppy. SLOPPY.
OP: (Groggy) Yeah?
Sloppy Dad: GARAGE. NOW
In Garage
Sloppy Dad: WHAT THE FUCK IS THAT?
OP: Captain Jack. Just something we borrowed last night!
Sloppy Dad: You better un-fucking-borrow it. TONIGHT.
OP: You don't want to keep it?
Sloppy Dad: If you plan on leaving the house this summer, this will be returned tonight. There is wood glue in the cabinet. We will be discussing this after you get off work, and you and the SHITS will un-fuck this TONIGHT.
My apologies for the lack of flair in the story. It's Monday, and it really feels like a Monday. We did return Captain Black. "It takes a village." I was just as scared of the other fathers as the SHITS were scared of mine. They knew his background, and Sloppy Dad was already a certified Fuck-Fuck master. There are just some animals you don't poke with a fucking stick, and Sloppy Dad is one of those animals. Captain Jack was returned, and we were all collectively punished. Our Travel Baseball team was good, and there were sizable crowds at each games. Has your dad ever showed up to your baseball game in a beautiful floral summer dress to cheer you and your friends on? My dad did, and so did the fathers of the other SHITS. Embarrassment was our punishment, and it fucking worked.
Sorry! I don't have pictures, and I don't think I would share them if I did. It would still be embarrassing for me, and I don't have time for that. I am just trying to hunt myself a laugh today. I think I will post another story today if I have time. I reminded myself of something during this story. It was a "Stand by Me" moment when we stumbled upon a dead humanoid, and the sheer Fuckery. I happen to think it is a pretty funny tale, but I will let you decide.
Cheers.
submitted by SloppyEyeScream to FuckeryUniveristy [link] [comments]

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Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * **** END PAGE 1 of 2
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Casino Superlines - free spins, no deposit bonus, promotion

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Casino Superlines Review

Casino Superlines is a relatively new online casino, established in 2017. It is owned and operated by Equinox Dynamic N.V., a company registered in Curacao. Equinox Dynamic is also certified by the local gambling authorities to conduct gambling operations and carries a license from the government.
The Superlines brand is one of the main properties of the company and one of their more successful online casinos. Since it was released to the general public, Casino Superlines has only increased in popularity. This is due to the fact that it offers a solid gambling experience and is available to a wide player base. There are hundreds of slots and table games on offer, allowing anyone to have a good time. Moreover, the casino also provides players with worthwhile promotions and supports a large number of payment services, thereby making it easy for anyone to quickly come on board. In this review, we will take a look at the major aspects of Casino Superlines and provide you with our honest feedback.

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Casino Superlines Games

The games selection is the primary reason why you would want to join Casino Superlines. It comes with more than 600 unique titles and each gives you the opportunity to experience something new and exciting. These span multiple different game types, including but not limited to slots, roulette, blackjack, progressive jackpots, live dealer titles and others. There is always something new to play so you will be occupied for quite a long time if you choose to join Casino Superlines. Below, we will outline some of the more popular genres and also make mention of the worthwhile titles that you can play.

Slots

If you are into slots then Casino Superlines certainly has something for you. The majority of the gaming library consists of slot games and there are more than 500 unique titles for you to enjoy. They come in a variety of different forms – video slots, classic slots, with 20 paylines, with 25 paylines, with 40 lines, etc. Regardless of what your preference is, you will find it here without a doubt.
As for the specific titles that you can enjoy, there is a large variety of themes and aesthetics in the slots category. Classic-themed games are always popular with prominent examples including Sevens & Fruits, Fruity Wild, Golden 7 Fruits, and more. Alternatively, you can also have a lot of fun with the animal-themed titles as well. Particularly, Golden Mane, Nuts Commander, Safari Spin, and Birds being among the more interesting. Of course, we also recommend that you try out some of the games with the Asian culture theme, namely Dragon King, Xing Guardian, Dragon Lady, 12 Animals and others.
Slots inspired by mythology are always popular and for good reason. At Casino Superlines, you will be able to play Viking Gods: Thor and Loki, Medusa II, Thunder Zeus, Miss Midas, Zeus the Thunderer II and others. Crime is also a popular theme at Casino Superlines, with notable games like The Slotfather 2, Cosa Nostra, Yakuza, Art of the Heist and others. Of course, these are only a few examples of what awaits you at this online casino. There are hundreds of titles at your disposal and they are only a few clicks away.

Table Games

The table games selection is downright humble when compared to the slots one, yet still, there are some excellent titles awaiting you at Casino Superlines. These come in the form of blackjack, roulette and other table game types.
If roulette is your game of choice, you will have several titles to choose from. These include the classic variations – European and American Roulette – as well as some more interesting ones that put an additional twist on the original roulette formula. The second type can be played in the form of Zero Spin Roulette, Solen Prive Roulette, Micro Roulette, Premium Roulette and more. Regardless of what you choose to play, we are sure that you will have a great time with the available games. The betting limits are quite permissive across the board and you will be able to make good use of your bankroll.
Insofar as blackjack is concerned, there are a handful of variations that you can try your luck on. These are available in the form of American Blackjack, VIP Blackjack, and Classic Blackjack. The more intricate variations come in the form of Blackjack Switch, which allows you to exchange cards between two hands, and Blackjack Surrender where you can easily forfeit your hand and reclaim some of your original stake should things take a turn for the worst. Much like the roulette titles, the available blackjack games are also suitable for both high rollers and casual players on account of the wide betting limits.
Of course, you should also not ignore the casino poker offerings either. While not the most popular game type, casino poker can certainly deliver an excellent gambling experience. At Casino Superlines, you will have the opportunity to several variations of casino poker, namely, Caribbean Poker, Casino Hold’em Poker and Poker Three. If casino poker is not to your liking, then you can also consider Baccarat, Baccarat 777 or Keno.

Progressive Jackpots

If you are looking to one large lump sum all at once, then the only game type that can meet this expectation is the progressive jackpot genre. Featuring large prize pools, these games give you the opportunity to win a small fortune if your luck is good enough. They typically come in the form of slots and this is also the case at Casino Superlines. You will be able to try your luck on some highly entertaining games, such as Dark Harbour Jackpot, Magic Destiny, Fear the Zombies, The Giant, Lagertha, Sunset and more. Even if you do not win the jackpot during your first session, you can be sure that you will have a great time simply spinning the reels.

Live Casino

When it comes to online casino gaming you will rarely find a better experience than in the Live Casino section. Live dealer titles represent the best that the industry has to offer and each game allows you to experience a different classic game type. At Casino Superlines, you have the opportunity to try out some live dealer titles, hosted by professional dealers and offering the genuine land-based casino experience. More specifically, you will be able to play Baccarat, Casino Hold’em, European Roulette, and Blackjack. Usually, live dealer games have slightly higher minimums than the typical virtual title, however, this should not prevent casual players from participating in the fun.
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Casino Superlines Licensing and Regulations

Licensing is a major factor when it comes to choosing an online gambling website. There are only a few ways to determine the legitimacy of a given online casino and you want to make sure that any website you frequent is a legal and trustworthy operation. To this end, you wish to avoid casinos without licensing or from institutions with a bad reputation. Fortunately, Casino Superlines does not fall in either of those categories. The operator behind this casino is licensed by the Government of Curacao, one of the major regulators of online gambling websites outside of Europe. As a result of this, you can be sure that you will have a fair betting experience. In order to acquire this license, Casino Superlines has had to undergo strict audits of the RNG systems to make sure that everything is above board and that the results from games are truly random. With this in mind, you can be sure that when you play at Superlines you will be treated fairly and any winning or losing streak will be solely the product of chance.

Casino Superlines Customer Support

Something that you should take seriously is the customer support available at the casino. Depending on how long you play, there will come a time that you may need to contact customer service to resolve something or to simply ask a question. In such a scenario, you want to make sure that there will be someone on the other side who will take you seriously and provide genuine help.
At Casino Superlines, you will have several methods of contacting customer support. The live chat system is the best means at your disposal. It allows for instant communication in real time and is the most efficient way to reach the support staff. Alternatively, you may also opt-in for phone support. The casino maintains a direct line that you can call, available at +421 2330 560 65. Keep in mind that charges may apply depending on your carrier plan. Finally, if neither of those methods is suitable for you, consider contacting the casino by email. You can forward all of your messages to [[email protected]](mailto:[email protected]) and you expect a response within the next 24 hours.
Additionally, there is also a detailed FAQ section, where you will find the answers to the most commonly asked questions.
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